<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Merry Prankster Games, by gdunbar</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512</link><description>Merry Prankster Games: updates on "Untitled SENG Game", RPG Anvil feature.</description><language>en-us</language><item><title>10 Fantasy Fights: Building Tiles</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3560074</link><description>"10 Fantasy Fights" needs a small town for recruiting party members, buying items, etc. So I've started in &amp;#111;n getting a tileset ready, and I've got the building tiles done. In the level editor, here is a basic layout:&lt;BR&gt;
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Well, I finished the planning phase for 10 Fantasy Fights. I ended up with a startling 20-page design document; a lot of that is lists of spells and items and the lik...</description></item><item><title>Links: Items, Levels, and Quests</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3555375</link><description>I was out of town most of last week interviewing for a job, so no blogging. Looks like I got it, so SENG will suffer for awhile. I'm still hopeful I can make some good progress &amp;#111;n 10FF before starting, so if all goes well that will see the light of th...</description></item><item><title>10 Fantasy Fights: Kickoff</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3551470</link><description>&lt;img src="http://members.gamedev.net/gdunbar/blog/2009_11_02/10ff-banner.jpg" /&gt;&lt;BR&gt;
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Starting to work &amp;#111;n "10 Fantasy Fights". Here's my todo list:&lt;BR&gt;
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11)  Milestone 5.1 - 10 Fantasy Fights.&lt;BR&gt;
  a.  Look at old feedback:&lt;BR&gt;
    i.  Moved ...</description></item><item><title>Untitled SENG Game: Now, With More Name!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3551051</link><description>&lt;img src="http://members.gamedev.net/gdunbar/blog/2009_06_11/seng-banner.jpg" /&gt;&lt;BR&gt;
I've finished my internal Milestone 5 ("Engine Updates"). Yay! The SENG engine is now in good shape for a full-featured game. Oh, there are always more features I could ad...</description></item><item><title>Untitled SENG Game: Spell Effects</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3549282</link><description>Among other things, I've been mucking around with the spell effect system. I made the code much more flexible and generic, making it easier to make effects with varying appearances. As part of that work, I also spent a little time coming up with a core set...</description></item><item><title>Links: Economy, Quests, and News</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3546201</link><description>Some interesting links for this week:&lt;BR&gt;
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Shamus has an interesting article about broken economies in RPGs:&lt;BR&gt;
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&lt;a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/6660-The-Broken-Economy-Is-Your-Fault"&gt;http://www.es...</description></item><item><title>Untitled SENG Game: Icons!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3542202</link><description>I've been working &amp;#111;n icons for SENG lately; almost done.&lt;BR&gt;
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One of my philosophies for SENG is to have a minimum of art content, but display it in many ways. In terms of icons, this means using &amp;#111;ne icon for a variety of different representa...</description></item><item><title>Links: Assorted</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3540227</link><description>Various links this week, all courtesy of Coyote (&lt;a href="http://rampantgames.com/blog"&gt;http://rampantgames.com/blog&lt;/a&gt;). Hey, maybe you should just read his blog instead of mine! (OK, you can read both).&lt;BR&gt;
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First, a postmortem &amp;#111;n Persona 4. In...</description></item><item><title>Untitled SENG Game: Ten Interesting Fights</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3537500</link><description>&lt;img src="http://members.gamedev.net/gdunbar/blog/2009_06_11/seng-banner.jpg" /&gt;&lt;BR&gt;
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In the last couple of days, I wrapped up some last RPG tweaks. Made rogues a little more powerful, adjusted the numbers a little bit; nothing too big.&lt;BR&gt;
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Next u...</description></item><item><title>Untitled SENG Game: Audio and Party Chatter</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3535708</link><description>A couple of updates &amp;#111;n the game engine. First, I added support for footstep sounds and ambient audio. &amp;#79;ne of the critiques that I got from the To The World Tree demo (&lt;a href="http://www.prankster.com/ttwt"&gt;http://www.prankster.com/ttwt&lt;/a&gt;) was t...</description></item><item><title>Links: Randomness and Ultima VII</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3534480</link><description>First, Greg Costikyan has a detailed article &amp;#111;n randomness in games (video and otherwise), based &amp;#111;n a presentation he made at Austin GDC 2009. Highly recommended; really informative and interesting:&lt;BR&gt;
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&lt;a href="http://playthisthing.com/rand...</description></item><item><title>Links: The Win Button</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3532642</link><description>Shamus has a nice article, with the exagerrated title "Give Me a Win Button":&lt;BR&gt;
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&lt;a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/6575-Give-Me-a-Win-Button"&gt;http://www.escapistmagazine.com/articles/view/columns/experi...</description></item><item><title>Untitled SENG Game: Level Editor</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3532312</link><description>So I finished up the updates to the level editor. Now, let me show off what it can do!&lt;BR&gt;
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To do this, I'll show how easy it is to make a tower in a grassy field. Let me put a caveat that I don't have any real art or anything, and I don't have a full ...</description></item><item><title>Links: Design Storytelling, and Procedural Worlds</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=503512&amp;reply_id=3531021</link><description>Couple of links today:&lt;BR&gt;
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Andrew Vanden Bossche from GameSetWatch has article about storytelling through cutscenes or text exposition, and the often-superfluous nature of stories told in this manner. Good article:&lt;BR&gt;
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