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The nearsighted one comethBy Myopic Rhino      

Sunday, February 27, 2005
Old and busted:



New hotness:



Oh, and Weekly Weigh-in: 226.0

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Wednesday, February 16, 2005
I started using Netscape back at version 2 or so, and I've followed it through its various evolutions through Mozilla. I've always used the integrated mail component, so I resisted switching to Firefox until Thuderbird went commercial (and because plain old Mozilla is still pretty damn good).

I finally made the switch last night. The only problem that I encountered is that Thunderbird didn't import my Mozilla email correctly, probably due to the fact that I haven't done a clean install in years, so there are settings in my prefs files from a very long time ago. I was able to work around that, and everything seems to be working well now.

I keep my broswer/email synchronized between my laptop and desktop. The browser portion of it is easier because of the bookmark extensions for Firefox - which is really the only thing I need to synch. I still have to manually copy files for email, but at least the number of files I have to copy is smaller now.

Anyway, both are nice improvements, and I'm glad I finally made the switch. The only thing I miss is the ease with which you can launch mail from Mozilla, and vice-versa.

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Tuesday, February 15, 2005
Weekly weigh-in: 227.0

We getting some shirts made to give away at the GDC. The one I'm wearing here is the demo shirt they sent us before printing the whole batch. We'll probably run out, so stop by our booth early and pick one up.



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Thursday, February 3, 2005
I spent a couple of hours today going through resumes for a student intern position we're hiring for at Qualcomm. The position's actually pretty cool - whoever gets it will receive some valuable job experience working with games and graphics, and they'll be able to make quite a few industry contacts.

I was dismayed at how bad most of these resumes were. I'm not talking about poor grammer, or formatting, or anything else that they teach you in the typical resume writing class. And I'm not talking about lack of skills/experience, since these students were all from a prestigous engineering school. I'm mainly talking about irrelevance.

2/3 of the resumes failed to meet the minimum major requirements listed for the position. I don't mean that they were just missing some of them, they were missing ALL of them. No graphics, no gaming, no OpenGL, no exposure to embedded system. None of them even listed gaming as an area of interest. Seriously, I don't care how badly you want a job, if you're not even close to what a company says they're looking for, you're wasting everyone's time (including yours) by sending in a resume.

Some of these people even included generic-sounding cover letters stating that they are a perfect match for the job.

Many of them also listed their jobs at McDonalds or Walmart or whatever. I'm sure that some people out there care about the fact that you've at least held *a* job, but if you're applying for an engineering job, they probably don't. In general, don't bother listing information on your resume unless it helps establish you as being qualified for the job for which you're applying. You can get away with a bit - and listing things like hobbies and interests is fine - but keep it brief.

Finally, if there are multiple area in which you have skills/experiences and are willing to take a job in any of those areas, consider maintaing separate resumes, each focusing on a particular area.

Anyway, I hope that somebody finds this brief set of tips useful.

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Wednesday, February 2, 2005
[whatever] Weigh-in: 229.0

The holidays were rough for weightloss. After New Year's I was back up to 239 after being as low as 231 before Christmas. But I've been back on track for a month, now. It's a little frustrating, but I'm now at a 8-year low, so I'm happy about that.

January was supposed to be almost entirely dedicated to working on the game, but (as I mostly expected) other things kept cropping up that took precedence. But, I've been making a lot of progress this week, and it's looking like we'll at least have something to show by GDC - pending being able to get through all the red tape of contracting some artists.

I'm also actively working on More OpenGL Game Programming right now. I've got about 70 pages written (though they're in a pretty rough state), and 3 demos done, but there's still a hell of a lot to do before the April 30th deadline.

Something else interesting happened this week. For years (since high school, really), I've suffered from daytime drowsiness - if I'm not actively involved in something and sitting still, I have a tendancy to nod off (doesn't ever really happening when driving, fortunately). The amount of sleep I get has some impact on this, but even sleeping for 8+ hours for a week or more only softens the effect. I also snore, and my wife says it sounds like I stop breathing for short periods when I'm asleep. So I've suspected for some time that I have sleep apnea. Back in November, I finally got around to seeing a sleep specialist and doing a sleep study. I wasn't able to meet with my doctor to discuss the results until this past Monday.

Turns out, I'm officially a *really* drowsy person. On a scale from 0 to 20, with 20 being not drowsy at all, and 0 being "falls asleeep immediately", I'm a 2.8. My doctor says that I definitely have sleep apnea, but he thinks that it's only a minor component of my sleep problem. He thinks that the main problem - and it pains me to say this - is a chemical imbalance in my brain that prevents me from getting high-quality sleep at night. The good news isn't just that it's treatable, but that treatment will improve my overall energy and alertness. I'm already a pretty active and productive guy, so maybe this means that I'll be able to finish the book on time without neglecting the site, my job, or my family.

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