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The nearsighted one comethBy Myopic Rhino      

Monday, July 19, 2004
I've got one week left to finish the OpenGL ES book. Fortunately, it's almost there. I'll finish up writing my part of the text tonight, but I've still got some editing to do. We had several other people contribute chapters to the book (e.g. we had a commercial game developer write a chapter about porting a PC-based game to BREW and OpenGL ES), and although they provided some excellent information, it's taking some work to edit into a state that's ready for publication.

Besides that, Kevin and I are still working on the instructor resource CD for BOGLGP. That's due at the end of the month.

Unfortunately, these two things are going to occupy most of my free time for the next couple of weeks, so I'm not going to have much time for GameDev.net. I'll try to at least post a few new articles to keep the site from getting completely stale.

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Thursday, July 8, 2004
Because of my role here at GameDev.net, over the years I've interacted with a huge number of people, so it's no surprise that despite my best efforts, I've made an enemy or two. I've also seen many strange emails. But I've never seen anything like this:
Quote:
From: TheOneAndOnly Goldberg
Subject: Goldberg

I'm THE ONE AND ONLY GOLDBERG and a friend of mine told me that your were giving him trouble so I'm gonna kick your ass. Yes, I truely am the one and only Goldberg from WCW. I'm a 7'2" mother fucker who's gonna mop the floor with you. Why I'm so strong that I'll turn you into a computer, yes, there will be a monitor over your head!!! Ha ha ha! THE ONE AND ONLY GOLDBERG ALSO KNOWS YOUR RACIST. What's all this talk about hating George Bush and not wanting to help Israel? Ahh? The one and only Goldberg will see you tonight, bitch! I bet you're a scrawny little mother fucker you computer nerd. Man, I'll damage your specs so just remember, the one and only Goldberg is watching you, you bitch ass, bug-eyed, can't get pussy, know it all geek. Your ass is mine!!! Ha ha ha... I like the sound of that!!!

Besides the obvious concern about his unusual interest in my ass, there's the fact that I'm really too busy to entertain a guest tonight.

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Wednesday, July 7, 2004
When I started at Qualcomm in February of 2003, it was with the understanding that I'd be working on their implementation of OpenGL ES, as well as writing 3D demos to go along with it. For the past year and a half, almost all of my time has been dedicated to working on OpenGL ES. It's been very rewarding - I've gained a much better understanding of the way OpenGL works under the hood, a much deeper knowledge of 3D graphics in general, and a lot of exposure to the low level operation of graphics hardware (the implementation I've been working on is software-based, but we're now transitioning to hardware).

But we've reached the point where most of the new development is done. OpenGL ES will evolve just as OpenGL has, and new features will be added, but these new features will probably only exist in hardware. So the work I've been doing is rapidly becoming less interesting.

Fortunately, about 6 months ago, another team here at Qualcomm was started with the purpose of both supporting game developers and producing content for use by marketing and product management. Because of my background, I've been on loan to this team part time, but because the team was small, the focus was on the support (going to conferences, doing presentations, etc.), and not on content development. But now, the team has grown larger, and they have a need for someone to work on creating games and demos full time, and as of today, that someone is going to be me.

I'm pretty excited about it. Other than the demos I wrote for BOGLGP, I really haven't had time to work on any games or demos for almost two years, and now I'll be doing it full time. I also have almost complete freedom over what I develop, so it should be a lot of fun.

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