| Game Programming Alchemy - The Future of RPGs Wiki - ArchWizards Journal (for BGC Updates) |
University
- Semester 1 2007
- Semester 2 2007
- Semester 2 2008
- eBusiness Assignment 1
- eBusiness Assignment 2
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Project BGC
- Design document
- Story
- Ingame Mechanics
- Combat System
- Magic System
- Technical Specification
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Other Life Related Stuff
- MCSE Exam 1 (70-270)
- MCSE Study (Exam 2 70-290) booked: 2008-07-09
- Get Degree (1 class remaining)
- Earn more money (thankyou 1xNew Job + 2xPromotions)
- Have kids
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| Legend - To do - In
Progress - Done - On the
Backburner |
 One of those weeks... |
Posted - 2/6/2006 5:41:35 PM | It has been one of those weeks where everytime you try to get something done, something stands in your way. I have found on my new 300GB HDD none other than Bad Sectors. Not so much of a problem as it is still under warranty, but considering that my Boot partition has gone off wandering a number of times now, NOT HAPPY JAN!
So I have now ghosted my boot partition and all its contents to a 40GB HDD and am working on transferring all my data off the 300GB drive.
But in the meantime I have installed Baldurs Gate II and NeverWinter Nights again. I have also pulled out my old savegames for the both of them. I have even managed to get both of them running in windowed mode on seperate monitors (however a GeForce MX440 on PCI doesn't handle running games at 1024x768 quite as well as I would like :P). The AGP card can get nice high framerates, though the PCI one gets around about 10FPS on NWN. Though that isn't so bad, because I can always play it on the other monitor if I really want to :P.
I have a screenshot of having them both up and running here, but it is a monster picture, so 56k users beware.
Hopefully I will get some time to have a proper look at openAL as SDL_mixer didn't have a few features I was looking for...
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| Wednesday, February 1, 2006 |
 Intel Graphics and F****ing Students! |
Posted - 2/1/2006 1:21:22 AM | Game Demo
Have been working on the audio sequencing class. This should enable a fair amount of options with regards to dynamic music in game. I hate repetitive music in game, and this should allow for something a little less predictable, but still sounds great. I have had this idea since I played the first Diablo many moons ago, and I got sick of the constant guitar strumming in Tristram...
Real World(tm)
Well, in the title of this entry the F****ing students is actually the 'Flipping' students. All I can say is <sarcasm>THANK YOU</sarcasm> Intel for your standard Graphics tool install options having Hot Keys enabled... In a domain for a school this is great because Kids can flip their screens whether they know how to or not (accidents happen often) and Teachers have no clue as to what is going on.
Anyway, after doing a bit of registry hacking I have the solution...
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\INTEL\Display\igfxcui\igfxsrvc\resources]
"2706"="N"
The value is either "Y" or "N". Y for Hotkeys enabled, N for Hotkeys disabled. This stops the students from being able to turn their screen upside down, while in the meantime saving the poor sap who's job it is to run around to each machine in a newly installed lab and disable it manually... Can't believe they didn't just create a Ghost Image and deploy it out instead... It's not like I haven't set up Ghost Console to do that in two clicks anyway :)
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