| Game Programming Alchemy - The Future of RPGs Wiki - ArchWizards Journal (for BGC Updates) |
University
- Semester 1 2007
- Semester 2 2007
- Semester 2 2008
- eBusiness Assignment 1
- eBusiness Assignment 2
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Project BGC
- Design document
- Story
- Ingame Mechanics
- Combat System
- Magic System
- Technical Specification
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Other Life Related Stuff
- MCSE Exam 1 (70-270)
- MCSE Study (Exam 2 70-290) booked: 2008-07-09
- Get Degree (1 class remaining)
- Earn more money (thankyou 1xNew Job + 2xPromotions)
- Have kids
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| Legend - To do - In
Progress - Done - On the
Backburner |
 The Wiki Wiki Wild Wild Web |
Posted - 4/29/2006 8:52:38 PM | Well, it appears that my current Collaboration with ArchWizard has been Outed. So I have been trading in sleep for work. I wouldn't have said that it was a Baldurs Gate/NWN clone, because I couldn't hope to put in as much technical skill as NWN has, but I certainly hope to get something similar to a Baldurs Gate game finished (well, in terms of the game, not the content).
Additionally, I announce the release of The Wiki of RPGs. This is the long awaited wikification of that tremendously outdated document I wrote, The Future of RPGs. Now with some community help it can once again be considered relevant and useful to todays game developer generation.
Feel free to email off for an account, I just wanted to make sure there wasn't going to be any more defacement of the wiki by some unnamed Tiberians ;)
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 Marketing |
Posted - 4/23/2006 10:49:34 AM | This subject is the bane of my existence. I could handle Statistics and Accounting with no problems. There is nothing creative that has to be done with those numbers. But Marketing... Sheesh.
First I have to search for heaps of information on market segments, growth etc, and consumer spending in particular areas. The only problem with this is that most of that information is owned by (you guessed it) marketing companies, and they are willing to give it to me for a meagre US$1300 (hardcopy) or US$3900 for PDF. How kind of them...
And of course now my assingment looks great with all these (assumed) tags in it because ther is no relevant data. Surely the universities should be providing mock data in these situations if they expect students to waste their time searching for non-existent data (or unrealistically priced data)
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 Releases of Tension |
Posted - 4/18/2006 9:53:54 PM | So I was just reading Mithrandirs latest journal entry and I was quite surprised when I started a slight introspection on my own life. I have recently become quite an angry bastard, or at least grumpy might be a better way to describe it.
I think I can put this down to a few reasons:
- My parents show favoritism towards my sister, have been eager to help her out financially, talk to her constantly - while I have been left to go it alone and talk to them a couple of times a month. This doesn't bother me in itself, but leaves me feeling somewhat left out.
- My mother in law decides when she wants to turn up and live at our house and I have almost no say in telling her to @#$% off (except after she has been there a month).
- I moved 1200km away from my friends to please my wife, and as such am stuck in a place where I get on with relatively NOBODY (for over a year now).
- I used to play Indoor Cricket as my relief of tension about 3-5 times a week before I moved. I have not played Indoor Cricket (or any sport) in the 14 months since I moved here
- I am now studying full time as well as working full time, which leaves me with - no time (or -1*time).
- My other outlet for frustration used to be during programming. Time contraints now pretty much eliminate that (though perhaps next semester I can do this on assignments - since I am not doing any programming related classes at the moment)
- Gaming is non existent. I still haven't had any time since I bought Morrowind and NeverWinter Nights however many years ago to actually play them. The Warcraft III Collectors Edition Chest is relatively unopened.
- Having to care for my dog takes up more time, and my wife now resents that I spend no time with her (despite the fact that she pushed me into finishing uni).
Don't get me started on the little things that piss me off at work either :/
Now when I should be blowing off steam by smashing runs or bowling bodyline I tend to rant and shout. Not very good for relationships that, ranting and shouting. I feel like I am in a permanently grumpy mood. If it wasn't for the couple of beers on the weekend with the GDNet guys I wouldn't have seen any friends in over a year.
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 Nearly Sober... |
Posted - 4/15/2006 9:15:52 AM | OK, I am nearly sober after the "Brisbane Game Developers Conference" which consisted of Andrew Russell, Evolutional, Boolean and myself getting together for a few beers and general discussion.
By the time I had to leave things were fairly interesting and the discussion had ranged between GameDev back-end code, Stick Soldiers 3, GameDev teams, Uni, Workplace, Servers, Goatse, and the old Lounge.
Having left at around 6:30pm to catch my bus out of Brisbane back to Toowoomba (after drinking since 12:30pm) I am only just starting to sober up. The challenge is simple; should Oli be at the same drinking table as me in the future I shall endeavour to drink him under the table ;)
I am nearly sober, and shall go to bed now :P
Nearly forgot to mention that a couple of pics are available from http://dwarfsoft.com/GameDev/BGDC/
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 Accounting |
Posted - 4/4/2006 6:58:42 PM | I just completed an online test for accounting last night. Wouldn't have been such a big deal had I done any previous accounting study in my life. So apparently this online exam takes about 1.5 hours for students who are enrolled in the course to complete. Well, I started at 8:00pm, and I finished at about 1:00am. 5 hours with all that study and searching.
Thank God for Google and Wikipedia. Gave me most of my answers.
So after that I ended up with 92.92%. Not bad, I thought that the last 5 (out of 45) questions were suspect because my judgement had gone to hell by then... but looking back over the answers I gave I found the inconsistencies in the first 10 questions... And they were simple errors in calculation. Don't you just hate that! ;).
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