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Metaphorical Journeys of HappenstanceBy Ravuya      
Great Games Experiment

Tuesday, November 11, 2008
I've added a body of usability improvements to the editor, such as letting the player know what they are currently doing to the map:
It also displays the current texture.

This is a relatively minor improvement, but it was something that was really bothering me about the editor. Now it's a bit fixed, so I should be able to more easily bang out some test levels when the time comes.

I also made entities serializable; the game can load and save lists of entities and their states and effectively initialize a level now (short of actors).

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Monday, November 10, 2008
As a special bonus for being such good people for waiting for me, here is an extra screenshot:
Basically what you're seeing there is my text output, text input and "stack panel" control container at work, all of which didn't exist this morning.

So, not only do I have more controls now, but I also have a pretty keen console system up and running with resolution indepedent "smart" resizing. Awesome.

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Sunday, November 9, 2008
I implemented a bunch of stuff behind the scenes in the HUD system to display messages that the player gets from entities.

Here it is working:
Midterms are over, so hopefully more work on Afterglow soon. I've got tomorrow and Tuesday off, which is nice.

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Wednesday, November 5, 2008
So just a short update since I'm still stuck in a (very extended) midterm season: I implemented a huge load of entity subsystem underneath the base game and also added a checkpoint entity, which works like the checkpoints in Glow.

Soon will come HUD notification of entity hits (requires textbox control) and also entity persistence (requires a bunch of serialization glue behind the scenes to make it clean). I'd also like to get into AI support when I get a chance, and at least get NPCs walking around the levels to be killed viciously.

Also, Obama won. Awesome!


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Most of this crap is copyright 2004-2009 Ravuya.
 
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