As I sit here, watching the forum list, I notice that there are 999,996 posts in the Lounge as of this writing. Exciting, isn't it?
Will the 1 millionth crap poster be YOU?
Edit: Sorry, no, it wasn't you. It was Promit. Damn his camping hide.
Das Novarunner
I got the star map up and running; now you can pick a planet with the mouse and then ask the system to go there. Of course, it just sits there dumbly and ignores what you say, but the menu layers are in there.
Next up is probably the main menu layer, and the ship menu layer; two very important components that the player will spend a lot of time in. They'll set the foundations for the other UI bits (quest signup menu, buy/build menu and the bar menu).
Then I'll be spending a few days getting proper models in so it looks like a space game! Planets, starbases, space ships. It'll be awesome. So expect some nicer screenshots after my midterms (man, I hate UV unwrapping).
In the meantime, here's a crappy screenshot of an older version of my starmap:
I wish I had spent more time this reading break on Novarunner, since I sure as hell didn't spend it studying either.
Das Racing Game
Haven't really spent much time on this either, which is really bad. I'll spend more time on it over the next week or so, since the time commitments for it are minimal compared to the complexity of the guts in Novarunner.
Dammit, I just realized I forgot to enable the lighting settings for the star systems. D'oh!
BTW, from the numbers, Glow has been downloaded 1168 times (339 of those for Mac OS X). This puts it as my #2 game, just behind CSRPG2 (2688, 546 Mac OS X). Thanks for making my games a success!
OK, fine, nobody wants to comment on my journal unless I have a picture.
Obviously, I fixed the first person camera and the movement quaternion support, so now I'm off to work on getting other ships rendering so I can crash into them and steal their goodies!
GDNet webserver, will you be my Valentine? 500.13? Is that some kind of webserver kinks code? Why are you vomiting on my shoes? Oh god those were new shoes and now they have webserver vomit on them oh my god oh my god oh my god get the fuck out of here you stupid serverI don't even want to see you anymore I'LL PUNCH YOU IN THE MOTHERBOARD
And that's how the site went down. Fo realz.
Novarunner
Big, big improvements. I had a bug in my quaternion code that I tracked down and killed, which was preventing my third person camera from working properly.
The upshot is I've got the third person camera working, though ship movement and the first person cam are mangled since they depended on the quaternion's previous squirrelly behaviour so I have to take a look at that.
I'll probably put up some screenshots later, as soon as I get the system loaded and displaying a skybox. Don't expect anything until the end of the week unless I magically find free time -- my artificial intelligence and compiler classes have given me a few ass-pain assignments due within a few hours of each other (Update: Compiler is going well. Let's see if I can't scrape together a few hours tomorrow night).
Amazing Racing Game
The car physics feel "almost right" and the entities are being loaded now. I also got it ported over to OS X from Linux. Now to get the collision with the entities working and then do a few laps of a race.
Next is getting weapons firing and then trying to make the AI figure stuff out. An editor would be nice too.
Since I'm taking too long to do the example, I've released the v1.0 SVN dump sans examples to the Propane Injector project site. You can certainly build a great game on what I have now.
Future Game Projects
I'm debating whether I am going to work on a sequel or a wholly original property for my next game. I'm leaning towards an original property, since my ideas for sequels to my flagship games are getting grandiose and would probably kill me.
So that means it's off to the drafting board for this one.
Laptop Repair
I managed to get my laptop completely repaired after another trip, and Apple is sending me a replacement power adaptor for free to make up for the issues. The executive relations coordinator also gave me his personal phone number to ring if there are any future difficulties for a full replacement.
Sorry for another entry with no screenshots, but soon I'll have a gorgeous one of my ship orbiting a large system with the running lights and skybox enabled.