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Metaphorical Journeys of HappenstanceBy Ravuya      
Great Games Experiment

Monday, June 29, 2009
In Afterglow, I got the homing bullet implant working after harassing SHilbert with math so simple I have literally solved it before.

On the plus side, you can now use a heat seeking shotgun. Yeah.

edit: I also did a test release build in order to break in AnonymousPosterChild's new Macbook Pro; unfortunately it looks like the PPC build won't link for some reason. I will investigate; it would be too bad if PPC players couldn't also play (though I doubt there are really many left ).

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Tuesday, June 23, 2009
You can compare this to my previous Afterglow video to see just how far the game has come. I will be working tonight on adding more 'flair' such as scorch marks from explosions, better blood effects and bullet holes in the walls.

Video!

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Monday, June 22, 2009
There is some progress coming; I've fixed a bunch of hinky bugs with the blood spraying and I'm adding UI tooltips to the inventory panel as well as "implant effects" to visually inform the player of what's going on with their implant loadout.

Nothing is pretty enough yet to show pictures of, but we'll see how it turns out. One thing I did do that makes the game awesome is crank up the bullet speed in air; now it feels more like Glow and is actually pretty fun to shoot at dudes in.

I still have to implement player death/respawn and then I can get started tuning actual gameplay instead of nonvisible features.

As an apology for being a complete goober as far as updating goes, I present to you


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Friday, June 12, 2009
As promised, I'm starting to implement blood. This means I've done a bunch of hacking to my decal manager and actually have some pretty clever stuff going on in blood decal creation.
This blood spraying might be a bit too vigorous.

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Monday, June 1, 2009
I worked on a bit of user-interface tweaking; you can hover over stuff like the implant bar and the character statistics panel, and I'm working on finalizing the last few implants.

It's actually pretty cool; I realized last night that I actually have most of the game implemented and I just need some content. I'm going to go try and make a test level and populate it with enemies to start working on the 'feel' of gameplay and make sure it feels good like the original. Expect some gameplay videos of me shooting people in the mouth.

Also, since I have decals working now I should probably work on blood spray. Which would my journal denizens prefer - blood-drenched screenshots or more test videos of me shooting zombies? I guess I could do both.

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Most of this crap is copyright 2004-2009 Ravuya.
 
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