I've been working a bit on the entity functionality of the Afterglow editor; my dream objective is to spend a lot less time in TextMate tweaking text files and keying off coordinates by hand like I've done in previous games.
I've budgeted only a few weeks for these changes, though, as it's really important that I actually get back to implementing real gameplay so my motivation doesn't falter.
More in a bit - I also just got my iPhone developer cert so I'm going to be playing around with trying to get something running on the iPhone that's not the default OpenGL ES application.
I just finished out my summer work term last week, and so I've been taking it fairly easy this week.
Some notable updates, though:
Afterglow can now fully deserialize from disk; I'm now playing the game entirely from datafiles instead of my hybrid datafile/"HACK HACK HACK HACK" method.
The editor can now place entities in the game world, which took a lot of UI tweaking to pull off properly. It's pretty cool now though!
General bugfixing and tweaking to the movement code.
Screenshots will be coming when I have more stuff to update - I also seem to have introduced a really miserable AI bug that I'll now have to correct.