Some busy updates to Afterglow, but nothing immediately visible, I fear.
The player can die and respawn; when you get killed it goes to a "mission failed" screen similar to the original game. Still working on this to make it pop more and be less awful.
The AI will stop shooting at you once you are dead,
Dinked around with my website. You can now do ravuya.com/games/glow instead of doing the long-form URL. HTTP rewrite is a lot easier and more intuitive than I thought it would be given my past experience with the Apache project. If I ever update my website I'll have to make better use of rewrites, because this is pretty slick.
What's on my plate this week? Besides enjoying a well-deserved long weekend on Monday, I will probably be trying to diversify the AI and see if I can create some enemies which are fun to fight.
While you're waiting for me to make more updates, check out this car I see every so often on my commute:
The spikes on the front are just painted foam, which arose after the previous version received a very interesting ticket from a humorless member of the RCMP.