I've been working a bit on the entity functionality of the Afterglow editor; my dream objective is to spend a lot less time in TextMate tweaking text files and keying off coordinates by hand like I've done in previous games.
I've budgeted only a few weeks for these changes, though, as it's really important that I actually get back to implementing real gameplay so my motivation doesn't falter.
More in a bit - I also just got my iPhone developer cert so I'm going to be playing around with trying to get something running on the iPhone that's not the default OpenGL ES application.
Excellent stuff, Mike. I'm glad that development on the editor is moving along well. I always find that the more tools I have developed that speed up or simplify my content-creation work cycle gives me a huge boost of motivation.