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Great Games Experiment

Wednesday, October 12, 2005
Well,

about 8 people downloaded v0.25 of C.F.L., the funny part, I thought that when I changed the zip file in my storage area here at gamedev.net it would automagically change the one on my GD Showcase too, WRONG! So to anyone out there I apologize if you downloaded the file again thinking it would be the new version. Interestingly enough, no one told me about the error, I thought today to find out if that happened because I wondered before. ANyways, the actual 0.25 version is now linked in the SHOWCASE

so if anyone actually wanted to see that version there you go. Once again sorry.

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Monday, October 10, 2005
Well not much to say really. I've been having a hard time getting things coded this last two or three days. I've actually been spending more time reading as of late. I've reading a lot about some low level coding, compiler theory, all the stuff that I probably would dread to study if I was actually in school .

I updated my GDSC C.F.L. entry today. It's not really anything impressive. A lot of the stuff I managed to add isn't accessable as the gameplay never makes use of it, I never advanced the gameplay past the last version, but it looks a little nicer, and I added a few more features. At anyrate I just wanted to get it out there as I think that maybe the death of the text version. I'm focusing on Phoenix full force, or atleast I'm supposed to be.

Works going good, not much has changed, although I'm do for a raise at the end of the month. I'm also planning on moving into a new apartment at that time. I also want to get a laptop so I can code outside, and at work on my breaks. I probably won't do that until mid November though.

I'm still working on some initalization stuff for Phoenix, as well as the editor Myrrh. Um.. yep, it's almost bed time for me, working nights is nice.

Damnit' I just realized to I'll have to do another build of C.F.L really quick so that if anyone actually gets into a battle they won't be stuck cycling through empty question segments.

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Saturday, October 1, 2005
Contrary to my actual journal entries as of late, I'm actually having some fun designing and coding. I've switched all my current focus on to working on my game engine and editor. I decided to do this because I want to produce a graphical version of C.F.L. and as I was redesigning my base class for all semi intelligent entities for the game, I realized that the text interface and graphical interaction were going to be too different for me to really invest a lot of time in redesigning a text interface that had advanced features. As such, I'll be releasing version of 0.3 of C.F.L. which will be the final text version. Short of text reformating shortcut keys and a battle system that is a third of the way finished, there really isn't that much difference in this version and the last release, I'll update all that information when I post release.

So, I managed to get a prototype up for the launcher for Phoenix, and I've also made progress on the actual engine. Here's an image of the launcher.

It uses a class derived from CDialog to create a custom dialog class that uses a bitmap as a dialog. Thanks to David Forrester for the code. It also allows access to the game engine and the editor as well as a future configuration module. The logo, which is being used as the dialog, was created by Mike Pool from Phyersoft. It's being finalized still, but I'm liking the way it looks so far. More later..

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