| Sunday, September 23, 2007 |
 Scribe Screenshots |
Posted - 9/23/2007 11:35:08 AM | Ok, I managed to get some screen shots of the editor so as promised here they are.

Here is a nice shot of the File Menu. The menu quads respond to mouse over events and clicking events. I'll end up adding more stuff later, but the current functionality is enought to get things started. I'm not sure if I'll keep the current structure but different events are triggered according to which mode the editor is in.

Going into the editor.

Above you can see what is currently called the view menu, this will more then likely be changed to a window menu as the menu acts displaying a dialog with information for the selected object. Also a view menu needs to be added to be able to zoom in and out of a scene or level and some addtional functionality.
Below you can see the Mode Menu for different editor modes, each has a set of functiality for the editor.
I'm hoping to have most of the editor done by the end of next month. I'll post more screen shots then.

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| Saturday, September 22, 2007 |
 Staying a live. |
Posted - 9/22/2007 4:46:54 PM | So, roughly forty days later I'm back for a new journal entry. As one could disern from my lack of entries, I'm still without an interent connection at my apartment. This will be resolved sometime in November as I'll be moving into a bigger place so that my son can live with me. The new jobs going pretty well. The hours are better as I had hoped and the work itself, although it can be tiring, is somewhat grattifying as well. I'd still rather be making games all day though .
Working towards that end, since my last entry I've pretty much worked on things everyday. I may have missed about five days in the last 40 which is pretty good all things considered. I decided to go with maintaining the editor in the engine iteself after I read an article in gamedeveloper magazine that talked about that very thing. It simply talked about how one team spent time going back and forth from an enternal editor to an external editor and in the end it was more of a waste of time then anything.
I've done a good bit of work to the editor these last few weeks. This includes doing a total redesign. I also wrote some pretty decent menus for the editor, custom picking routines that are based on mouse coordinates for interaction with the objects that make up the editors various interfaces as well as wrote the initial file format for the editor itself. I can now save and load sprites, which will be a hudge time saver from having to plot all the texture coordinates by hand for animations, write them down and then hardcode them. Instead, I now just create a generic sprite object and fill in the data from the saved file. It works out pretty great.
This next week, I'll be working on exposing python interfaces so that I can use some TKinter functionaly from within the app for saving and loading files. As well as writing some interfaces to display and modify data in the editor. Originally I had planned on writing on the Dialog interfaces in Opengl like I did the editor menus, but I figure I already have python embedded, I might as well use it. I also still need to write three other file formats for the scene file, level file, and a project file. But that stuff will probably take me up until the end of the month. Currently I'm sitting at the engine being around 25,000 lines of code at version 0.4.7 and am shooting to be setting at 0.7.0 by the end of October.
I wanted to post some screen shots of the new editor in action, but I forgot to put them on disk so that I'd have access to them whilst at this computer. I'll attempt to remember to post them my next entry, which if it isn't until November I'll be sure to do.
In other news, I organized the first meeting for the GDNet Gatherings group Central Iowa Game Developers Network. It will be Wednesday October 3 at the Cyber Ops Gaming Center in Ankeny Iowa. I've posted flyers in about a thirty mile radius at various spots as well as posted the information on this site and the cyber ops site www.cyberops.com. Hopefully there will be a good turn out, I'll post the results for that when the time comes. Well off to read some journals and see what's been going on in my absence.
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