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On the path with a ramblin' manBy jollyjeffers      
Direct3D 10 Material:
'3D Pipes' in Direct3D 10 - an open source sample.
An example of debugging from '3D Pipes in Direct3D 10'
An Overview of Microsoft's Direct3D 10 API (Written for the December '05 CTP)
Direct3D 10: Running a material system on the GPU (Written for the February '06 CTP)

Other Articles:
An Example of Optimal Terrain Rendering (Part Two)
d3d_utils.h framework series: Smartly pointing (using ATL::CComPtr<> with Direct3D 9)
Locally based version control using SVN
(ab)using the ID3DX10ThreadPump

I personally recommend the following books:
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All times are ET (US)

 
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