F A R T
First Assault Recon Team
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Pending * In-Progress * Done
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#ifndef _LAZ_GDNET_
#define _LAZ_GDNET_
 ## ARE ESS ESS |
Posted - 7/28/2005 2:05:33 PM | I've got nothing to talk about, but look at my new sexy RSS Feed. You should put it in your feed list. Yes you should.
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 ## ...and thus, it has become... |
Posted - 7/14/2005 3:37:39 PM | So I was working on creating a smiley out of calendar dots on right right. Was gong to post on Monday the 18th, Friday the 22nd, and the following Tuesday thru Thursday, which would create a smiley. However I decided to not do that because I did some work on Lazteroids 2 that deemed worthy of a journal entry. Maybe next month the smiley will live.
I finally got the control in Lazteroids 2 around where I want it. Needs some little tweaking but it works. It's simple sliding, but i've spent time wrestling around different control ideas (since my first idea wasn't going to logically work). It took me a while with some minor code rewrites and lots of headaches (Hey, I'm an amateur game programmer, simple sliding may be easy for you, but takes me quite a bit of thinking).
So last night I finally got it, with Brad's help. And here is the build if anyone cares (though I know no one does, it's just a flying rock). Though, if someone does download it, the accelerate key is W, and exit is Alt-F4. Full screen mode breaks the matrix, so run in windowed mode. Please tell me what frame rate you're getting.
For those of you who DON'T want to download it, here's a screenshot (Only 13fps on this shot because it's my crappy work computer):
 (Right click for bigger image)
Personally, I think it's on par, if not better, than Dan Greene's (Radioactive-Software) game, "Gang War." His is in 3D, Mine is in 3D. He has models, I have models. He has movement, I have movement. But you know what I have that he doesn't? 150 rocks. Thus, mine is better. :P
In all seriousness, go look at his awesome creation. I'm impressed! He is a staple of what we would all like do become. Able to create such an impressive game, alone. One day.... one day I will be there. Until the.... ROCKS AHOY!
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 ## c64 Remix! |
Posted - 7/7/2005 6:49:35 PM | I also wanted to point this out:
Marsland - Target Renegade (Level 1)
It is an awesome remix. I love the driving guitar and the beat.
This is the kind of music I want in Lazteroids... too bad it won't happen.
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 ## Cows go beep |
Posted - 7/7/2005 4:45:55 PM | So at work I decided to take my first forray into C#. I need to write some auto-phone-recording program. When sound hits a certain threshhold, start recording, and stop after x seconds of silence. yeah. I figured C# would be good to do. I've never done sound recording beforem so I figured I might as well learn some C# as well. I like C#. I like how almost everything has a .ToString() function.
I'm using ManagedDirectX for sound using DirectSound. I like MDX. However I didn't know that i have to send the redist files with it, but oh well. Still neat.
I did some work on my Lazteroids game. Still working out the control. Here's what I have now:
if (input->KeyDown(VK_UP) || input->KeyDown('W')) {
fSpeed += fAccel;
fVelocity = matrix.GetY();
}
if (fSpeed > fMaxSpeed)
fSpeed = fMaxSpeed;
tmpVel = fVelocity;
tmpVel *= fSpeed * fTime;
fSpeed *= fDamper;
if (fabs(fSpeed) < 0.000001f)
fSpeed = 0.0f;
matrix.Translate(tmpVel);
Looks cleaner than what I used to have, but still doesn't work the way I want it. I'm not sure how the hell to make it do what I want. Damnit.
And in other news: I think I'm going to go see Fantastic 4 tomorrow. WIN!
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 ## Let me present to you, a problem. |
Posted - 7/5/2005 1:12:42 PM | This post has won the Rob Loach's Journal Post of the Momment Award! GO ME!
A few things. First off, retard.
Second, mith posted this in pouya's journal. It made me go lol.
Last, I did some work on Lazteroids 2. I'm stuck trying to get thrust working on my ship (No, Pouya, I'm not trying to thrust my ship). Simple concept, I know, but it's giving me one hell of a headache. I finally got it working, but it's kind of hacked in. Here is the code, and if anyone can PLEASE give me some cleaner method of doing it, It'd be much appreciated.
if (input->KeyDown(VK_UP) || input->KeyDown('W')) {
fVelocity.x += matrix.GetY().x * fSpeed * fTime;
fVelocity.y += matrix.GetY().y * fSpeed * fTime;
}
if (fVelocity.x < 0) {
fVelocity.x += (fSpeed / 8) * fTime;
if (fVelocity.x > 0)
fVelocity.x = 0;
} else {
fVelocity.x -= (fSpeed / 8) * fTime;
if (fVelocity.x < 0)
fVelocity.x = 0;
}
if (fVelocity.y < 0) {
fVelocity.y += (fSpeed / 8) * fTime;
if (fVelocity.y > 0)
fVelocity.y = 0;
} else {
fVelocity.y -= (fSpeed / 8) * fTime;
if (fVelocity.y < 0)
fVelocity.y = 0;
}
matrix.Translate(fVelocity);
Meh. I suck at life. GAME OVER!
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#endif
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