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Gauntlets of Recursion (+7)By HopeDagger      
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Recent Projects:

[Gundown]
[Magma Duel]
[Admiral Overalls]
[Membrane Massacre]

Current Project:



Exceptional Journals (in no order): [Eliwood] [Steve Healy] [Ravuya] [Mark the Artist] [Scet] [Ysaneya] [Mayan Obsidian]

My Personal Website


Tuesday, July 25, 2006
Yes, I'm still alive.

Yes, I'm working on a new project.

No, I'm not going to tell you.

Yes, I am aware that I'm being vague.

Yes, you should stay tuned to this journal for updates.

No, you shouldn't have eaten those glass shards.

Yes, you should leave a comment of a completely unrelated nature.

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Tuesday, July 11, 2006
Well, the contest verdict has been reached. Admiral Overalls loses, and Bob The Fish makes the win, and the XBox 360.

On the bright side, Jeff did decide to send out $100 Best Buy gift certificates to all of the non-winners. So I guess that wasn't a whole month gone for nothing. :P

Now that the outcome is known, I guess there's nothing stopping me from posting up Admiral Overalls on the GD.NET+ Showcase and getting some public opinion.

(Darn!)

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Tuesday, July 4, 2006
Today's 10 'o Clock News

Well, still no results from the judges on Admiral Overalls, so the wait continues. Darn.


Skirmish Online is falling into Frozen-Mode. It will definitely resume, but I'm not sure when. I don't want to bring it into 'Public-Mode' until I have enough free time. Since I'm moving very soon, and the whole University thing this Fall, I don't think I'd be able to maintain a project of that calibur.


Star of Shadows is going to be closed. I'm sad that it's ending, but I simply have no interest in pushing it any further. My apologies to any followers it may have had.


A new project is beginning. Since all of my other projects are either frozen or dropped, I can go into prime-time with this. It's smaller-scale, so I feel that it will be managable as all of these busy times go on in my life. What is it, you may find yourself asking? More info on that as it develops.

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Saturday, July 1, 2006
Well, the contest is finally done and over with. Well, almost. The judging will take place this week, and an XBox 360 will be sent to one lucky fellow who claims victory in the contest.

But, it's not all about winning. Sure winning is nice -- no doubting that! -- but one should always live for the experience. I had a really fun time developing Admiral Overalls, and I'm still somewhat in shock and awe at what me and Draffurd have managed to put together in only a month. (Actually, only half! Exams chewed up most of early June!)

I'm extremely proud of myself for what I've created here. By true game standards, it's nothing impressive, but in relativity to what I've developed so far, I'm very happy at the solidness and functionality of Admiral Overalls. So I certainly hope that you guys have a fun time with it, too.

EDIT: You will require the .NET Framework 2.0 to play. :)

Irregardless of victory or defeat, I present: Admiral Overalls. (~2.7MB)

Oh, and the C# source can be acquired here: AO Source. (You'll need SDL.NET to build!)








A huge congratulations to all of the other contestants as well. Taking on the challenge of the contest is a big step in itself, but those who coded until the end and sent in an entry deserve a big pat on the back. Sure, there will always be the folks who say, "It's just some contest!", but the experience is way more intense than such terse words could possibly deter. :P

Although the game in its 'contest form' is technically complete, I'd like to (gradually, albeit) add another Episode to the game, with more music, content, and functionality/polish. Now that there's no solid timeframe, I think that the quality can take a jump upwards, too. If there's any interest in user-created levels, I have no qualms with fixing up the map editor to be made public.

Good night everyone. I'll toss out that link one more time: Admiral Overalls.

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The contest ends at 11:59PM Friday June 30th, CST. (That's 1PM Saturday July 1st, EST, for me)

To illustrate the pure drama of this, I will post a screenshot from my GMail outbox:


(Clicky for full)



Holy...crap. The last 6 hours were the most intense of my puny coder life. I'll comment more tomorrow.









(WOOT!)

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All times are ET (US)

"Good night, Monster Land." "Good night, brave warrior."
 
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