Intel sponsors gamedev.net search:   
SteevR's Deadly Development MistakesBy SteevR      
SteevR's Avatar

Monday, October 24, 2005
Never write a manifesto spelling out exactly what you want.

Especially if what you want involves software. You end up writing it yourself.

If you take a look at the Engine Manifesto that I wrote about this time last year, updated once or twice, and cleaned up for the public, you will notice that I don't ask for much. I've been working on this for the past 6 months, but for once, I'm actually getting something done to the point that its useful. Once I have some of my copyright searches clear, I guess I'll release a little alpha and have a name vote/contest.

That is, after I get the win32 ports (VC and mingw) working completely again.

Comments: 0 - Leave a Comment

Link



Sunday, October 16, 2005
I'm one of those people who just gets facinated with ideas; especially when they're stated well and put into some sort of context. As such, the content of Nerd TV is usually especially interesting to me.

I thought it would be a good idea to watch the latest episode whilst I wrote up some XML DTDs for the data files associated with my engine (more on that another time, like when I post the first non-crash-prone version in the near future). Suprise, I was wrong! I got no absolutely no work done...

...at least I'm inspired enough by the interviewee's personal achievements in the field of software to continue making progress.

Comments: 0 - Leave a Comment

Link



Friday, October 14, 2005
Writing a single blog/journal/whathaveyou and participating in the community around it takes a lot of my precious time. So much so, I occasionally don't update it for months, thus shaming me into spending 90 minutes composing a really good update.

Welcome, hapless journal readers, to my second blog/journal/whatever! I hope to chronicle what goes wrong when I try things- say for instance, doing all of my calls to SDL in a thread outside of my program's real main loop (Mistake Zero for the purposes of this journal?).

Remember- success is boring, and teaches us little.

Comments: 7 - Leave a Comment

Link



All times are ET (US)

Creative Commons License
These ravings are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. -->

The Escapist
"The Escapist covers gaming and gamer culture with a progressive editorial style, with articles and columns by the top writers in and outside of the industry. A weekly publication, its magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, industry insiders, and other "NetSet" readers."


"Trusted" Computing?

 
S
M
T
W
T
F
S
1
2
3
4
5
6
7
8
9
10
11
12
13
15
17
18
19
20
21
22
24
25
26
27
28
29
30
31

OPTIONS
Track this Journal

 RSS 

ARCHIVES
December, 2005
November, 2005
October, 2005