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Captaiz ZBy ViLiO      
ViLiO.NET :: Great Games Profile :: YouTube Profile

Tuesday, March 27, 2007
I've been working away at getting atmospheric scattering into my XNA Terrain Renderer and so far the results have been quite pleasing

It is basically an implementation of Preetham's ATI demo/paper with all shaders rewritten by myself in HLSL. It is by no means finished, but I reckon it is a decent start

I put up a youtube video here, but the quality isn't all that hot, so here are a few screenshots as well

XNA Geomipmapping with Atmospheric Scattering 01XNA Geomipmapping with Atmospheric Scattering 02XNA Geomipmapping with Atmospheric Scattering 03


I still need to work on reducing the size of the sun as it is rather humongous, but it is exactly the same as the Preetham demo and I actually kind of like the heavily bloomed look

Shadows are next, so it is time to start reading papers on Cascaded Shadow Maps. I love working with Terrain

Also...


Regards,
ViLiO

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