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Captaiz ZBy ViLiO      
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Sunday, July 15, 2007
I've been taking a small break from the physics stuff and returned to tightening up the graphics on level 3 (that commercial still makes me laugh even after all this time)

Physics Framework with Scattering and Bloom


Basically I've revisited the atmospheric scattering using the excellent sample on FilouGK's Blog to help me out. Swapping it in instead of the old Preetham Scattering I had done before was very painless and the sun size really makes the difference (I actually had the sky done in the last batch of shots but I've gotten the atmosphere on the terrain now which is the main reason for this entry)

On top of that I added some Bloom. I was a bit unsure about it at first (as it tended to make things look blurry), but it is safe to say it has grown on me. I reckon I've gotten it just about subtle enough and I love the way it makes things look a lot warmer

I'll probably continue on with the graphics development for a little longer as there are a couple more things I'd like to play around before returning to the Physics

Regards,
ViLiO

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Tuesday, July 10, 2007
Progress has been good and I'm again at a stage where I am happy to show what I've been up to

XNA Managed Physics Heightmaps 01XNA Managed Physics Heightmaps 02XNA Managed Physics Heightmaps 03


So far I've implemented boxes, spheres, capsules and heightmaps. Multi-body actors and convex shapes are kind of done but not finished or tested. You may of course be thinking "Since when were you going to do capsules? Where are the cylinders!" and you would be right to think that
It appears that although Tokamak supports cylinders by name, they aren't really cylinders. I'd really love to have proper cylinders in there at some stage, but that will have to wait until this managed version is at least near as feature complete as the original Tokamak. Also, joints are next on my list and they look pretty complicated, so there may not be any updates for a while

Another thing I've been thinking about is the name. I have a fair few ideas myself about what to call this library but I reckon it will be fun to see what other people think it should be called Personally I'd like it to have a really really silly name, something that makes me laugh when others have to say it when asking questions about the library
So, if you have any ideas, I'd be happy to hear them

As usual, I've uploaded another video on YouTube here. It is hardly a directorial masterpiece, but it at least shows off what the library can now do.

I'll probably add a project page (on my site) for this later on today, put some more info about what is done, what isn't done and what I'd like to add myself.

Regards,
ViLiO

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