| Thursday, October 22, 2009 |
 Tunnel Syndrome |
Posted - 10/22/2009 1:41:34 PM | My second flash game, Tunnel Syndrome, is out.
This is my first flash game that was done completely done by myself. It seems that the number one factor for making a popular game is POLISH. You can have incredibly simple gameplay that has been done over and over, but as long as it is very polished, it will be popular.
My other flash game, Stay Up, received about a 3.2 out of 5 starting rating. Tunnel Syndrome received a 2.85, this is obviously because of the lack of polish, lack of testing, and bugs. Atleast I learned the lesson of test, test, test, polish, polish, polish.
The law of exponential returns is true.
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| Tuesday, October 20, 2009 |
 Borderlands |
Posted - 10/20/2009 3:06:44 AM | Borderlands is the shit.
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| Saturday, October 3, 2009 |
 First Flash Game |
Posted - 10/3/2009 1:17:02 AM | I released my first flash game!
It was a collab with a buddy of mine. It was just a project to get me up to speed with flash, which is extremely easy to use. Im working on my own project now with it, it should be done in about a month.
Go play Stay Up and give it a good rating!
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| Thursday, August 27, 2009 |
 Bullet holes? Yum! |
Posted - 8/27/2009 2:00:31 AM | STILL NEED A 2D ARTIST
Havnt been working much on Game 2, mostly because of a bug I cant fix in one of my types of doors. Guess im stuck with sliding doors :/ After a few snags tonight, I got bullet holes to work! Yay. Also, I think my lack of motivation is due to not finding someone who is willing to do graphics for the game. That along with my lack of design, is making this project barely trudge along. Temptations to start a different project are creeping up... anyways, heres the bullet holes in all their glory (theyre that big for debug purposes):

Really wish someone would help me out and do some artwork for me... COUGH COUGH... check out my Help Wanted post!
EDIT:
Made the holes smaller and also made the vertical spread (which is random) better.

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