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BrainfoldBy Knarkles      

Blog at http://www.brainfold.org/blog/.

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Saturday, January 13, 2007
Meh meh meh. My iBook G4 doesn't support GLSL, and is starting to feel too slow for 3D graphics anyway... so I probably won't really be doing any development on it anymore. Development on my Windows desktop computer is going steadily forward though. I could show you a screenshot, but a blue triangle isn't very exciting, even if it's rendered using GLSL. I will probably soon start on my game project and then continue development of Spineless as I need features for the game. And as always, more info soon...

So, who wants to buy me a Macbook Pro?

Btw. I love capoeira again. :)

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Tuesday, January 9, 2007
Done since the last update:
- Component system: abstract display management, rendering, audio playback and other external libraries in a generic way
- Shader support (still needs a lot of work though)
- Pyrex -> ctypes switch

In case someone didn't realize already, Spineless is undergoing a massive rewrite, including shader-only rendering, easier extensibility, no compiling required (thanks to ctypes) and lots and lots of cleanup all over. There's still a huge amount of work left, but at least the work is proceeding much faster now.

Did I mention I love ctypes?

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