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BrainfoldBy Knarkles      

Blog at http://www.brainfold.org/blog/.

Visit #python3d on the Freenode network.


Wednesday, November 28, 2007
Yesterday I stumbled upon my archives of old projects, and I felt a sudden breeze of nostalgy. Today I will take you along for a trip to my game developing past.

Read the rest at my new blog.

Teaser screenshot:


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Monday, November 26, 2007
In between reading for my Portuguese exam, I’ve actually got a bit of work done on my projects.

The major changes are that I abandoned the Spineless Sourceforge project, and moved from Subversion to Bazaar for version control.

Read the rest at my new blog.

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Thursday, November 22, 2007
I immersed myself in a couple of distractions from the relatively boring work on the C header parser. After the last post, I started thinking more about the task scheduler and how to implement it.

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I’m not going to write any new entries this weekend, but if there’s interest, I might talk about implementation details next week, for the first time in this new blog.

Read the rest at my new blog.

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Tuesday, November 20, 2007
Inspired by Entity Crisis, I’m finally taking the plunge and converting my task scheduler to use generator-powered cooperative multitasking instead of normal functions. It should make both the task scheduler implementation and future task writing much more elegant. I’m also thinking of extending it later with threadable, networked and Stackless-based tasks. More on this as I get it done.

Read the rest and comment at my new blog.

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Monday, November 19, 2007
Again, all my programming effort has been spent on the visualization prototype for my university course. On the positive side, I have lots of ideas on how to go on when I have time to continue my hobby projects. Working on the prototype has been a bit of a pain, as programming user interfaces and visualizations is all about the details, and there are loads of details in every graphical application. We’re quite tight on the schedule too, but thankfully the prototype doesn’t have to be fully functioning, it just has to demonstrate the idea.

Read the rest at my new blog.

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Thursday, November 15, 2007
The last few days I’ve been spending my programming effort on a university project. I’m on a course called “Information visualization project work”, where we’re supposed to design and implement a prototype of an information visualization (infovis) application. I already took the infovis introduction course and the topic seems quite interesting, especially since it’s related to user interfaces which I’m very interested in.

Read the rest at my new blog.

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Tuesday, November 13, 2007
Recently I have been thinking about parsing. There are two areas of Spineless (yes, I’m continuing to develop the engine, but only for my game project, not for the public for now) that need some kind of parsing to implement cleanly: C library support and COLLADA loading.

Read the rest at my new blog.

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Monday, November 12, 2007
It’s funny how thinking about problems - and solutions - changes with time. You can get so used to your own ways of doing things that you stop looking for better ways, or worse - ignore better ways when they’re staring (and screaming) right at you.

Read the rest at my new blog.

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Nothing to see here, go to http://www.brainfold.org/blog/ instead.

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Sunday, November 11, 2007
I have good news and bad news.

The bad news is http://spineless.brainfold.org/

The good news is that I've been programming for a change. During the weekend, I've simplified bits of the engine, made some parts more robust, and changed the plugin system to rely less on import magic. I think being able to make the engine just for me at the moment will boost my productivity a lot. At least I hope so.

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