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BrainfoldBy Knarkles      

Blog at http://www.brainfold.org/blog/.

Visit #python3d on the Freenode network.


Sunday, June 29, 2008
My work with the entity system is pretty much finished for now. Everything seems to be finally working and the code is reasonably clean. I don’t want to get stuck polishing the code while it’s still missing most of the planned features. I didn’t get to gameplay / user interface stuff yet, but I hope to do so next week. Time to get something concrete done for a change.

I did run into some problems with collision detection though.

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Saturday, June 28, 2008
The entity system overhaul is almost finished. Everything looks all right now, but doesn’t really behave… there must still be some bugs left in the physics system.

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Friday, June 27, 2008
Today I’ve continued work under the hood, on the entity system. Both components and entity types are now loaded using the plugin / entry point system of setuptools, which means custom components and units will be really easy to create and distribute. And much easier for me to load.

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Wednesday, June 25, 2008
No coding today; instead, I’ve released the Artillery Brawl code!

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Sunday, June 22, 2008
Today, I got back from Sweden, Arty got a new name, and I continued a tiny bit on my entity system.

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Thursday, June 19, 2008
Finishing unit placement was actually a 5-minute job, so here’s the video I promised.

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Wednesday, June 18, 2008
This week, I’ve done more groundwork with entities, and just started on unit placement. Unfortunately, I don’t expect to finish it this week, since today I’ve got other things to do, and tomorrow I’m leaving for Sweden for a couple of days.

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Friday, June 13, 2008
Today, two posts for the price of one! This was going to be a game design -oriented post about character development in computer roleplaying games (CRPGs), but turned into a rant. I’ll write about game design later. :)

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Every programmer knows that sometimes you have to spend time to work on code that no one will ever see. Background work for new features, cleaning up, restructuring or refactoring old code etc. etc. This week I have been doing exactly that.

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Thursday, June 5, 2008
It took a bit longer than I expected (coding progress if inversely proportional to outside temperature), but my noise experiments are done at least for the moment. So, time for some explanation and pretty pictures.

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Sunday, June 1, 2008
I’m back again. Yesterday, I continued game development for a change by taking advantage of some Pyglet 1.1 features in my game, and doing small improvements to controls. Then I noticed how awful the current terrain generation method is, and decided to start researching noise.

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