 Another Tutorial Uploaded |
Posted - 1/26/2009 1:01:51 PM | Quick note: I just uploaded a new tutorial to Kongregate. This one explains - with code - the formulae I used to build the Bad Guys in my game TriGaVoid.
The code I used is actually about seven years old. Back when I was first learning javascript and "Dynamic" HTML, I tried to reproduce some of the experiments from Assembler.org, which lead me to the Famous Curves Index. After a quick couple of weeks of teaching myself basic trigonometry, I had the first few up and running in a thing I called the Trigonometron. Once I started learning Actionscript, back in 2002, I quickly ported everything over to Flash, and spent from then to now looking for something to do with the code. So here it is.
All of the code is Actionscript 3, which should make it easily portable to pretty much any other language. At least, all of the actual movement algorithms should work - with syntax tweaking - in any language which supports math.
Enjoy!
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| Tuesday, January 13, 2009 |
 I Launched a Game! |
Posted - 1/13/2009 8:36:33 AM | Hello, everyone. Long time no see! Suffice to say, the final quarter of 2008 treated me very poorly in all aspects of my life.

But that is not important now: I am here to announce the launch of my first game over at Kongregate: TriGaVoid! I used many of the lessons I learned here about simple/casual game design, spent some free time over the holidays coding, and voila! Something I can be proud of.
I hope you all enjoy.
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