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Tesseract's Game Development JournalBy Tesseract      

How I Work
Preferred Language
Actionscript 3
Development Environment
Notepad++ for coding
Flex 3 SDK for compiling
Graphics
The GIMP, among others

See my personal weblog

Completed (and published) Flash Game Projects:
Games
TriGavoid
Tutorials
Creating Textures with Perlin Noise
Simple Trigonometry and Curves Tutorial



Sunday, November 2, 2008
Procedurally-generated map with game interface

Click here to see the interactive version.

Source code here.

It took a little longer than I thought, and I am not entirely sure what specific thing I did which made things work right, but things are working right.

Now that I have the last graphic treatment in place I am going to take a few days away from this project and work on a couple of simple game ideas which came up when I was playing with the earlier Perlin Noise experiments.

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