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Tesseract's Game Development JournalBy Tesseract      

How I Work
Preferred Language
Actionscript 3
Development Environment
Notepad++ for coding
Flex 3 SDK for compiling
Graphics
The GIMP, among others

See my personal weblog

Completed (and published) Flash Game Projects:
Games
TriGavoid
Tutorials
Creating Textures with Perlin Noise
Simple Trigonometry and Curves Tutorial



Monday, July 28, 2008


I have just posted the second iteration of my tile engine experiment. Click the image to see it in action.

I kind of like where this is headed; the "world" bitmap is 150px x 150px. Each tile in the local bitmap is 40px x 40px. Since the player moves within the local area, but by pixels, that means the player has a world which is 6000px square. That is a pretty decent sized world to play around in during a casual game. It would be easy enough to make the world larger, simply by increasing the size of the world, or the size of the individual tiles. A world 100,000px2 is not at all out of the question.

The next step will be swapping out specific colors within the map for different tiles. One color means, say, bare ground. Another color means grass. Another means water. And so on.

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Monday, July 7, 2008
In the absence of a game contest to enter and not complete, I am working on a tile engine in AS3, which hopefully can serve as the base for any games I actually get into creating, and thus saving me the effort of having to build a game engine in addition to building a game. The first iteration can be found here.

Now, off to a cabin in the woods which comes with a complete lack of the rest of the human race, which I am in dire need of at the moment.

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