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| Thursday, October 1, 2009 |
 Subtleties of .NET and a SlimDX Crash Bug |
Posted - 10/1/2009 1:49:25 PM | Let's look at a real, in the trenches SlimDX bug that results from a problematic subtlety in .NET. This one isn't even fixed in trunk yet. Here's our main function of interest:
generic<typename T> where T : value class
Result BaseEffect::SetValue( EffectHandle^ parameter, T value )
{
HRESULT hr;
D3DXHANDLE handle = parameter != nullptr ? parameter->InternalHandle : NULL;
if( T::typeid == bool::typeid )
{
BOOL newValue = Convert::ToInt32( value, CultureInfo::InvariantCulture );
hr = InternalPointer->SetBool( handle, newValue );
}
else if( T::typeid == float::typeid )
{
hr = InternalPointer->SetFloat( handle, static_cast<FLOAT>( value ) );
}
else if( T::typeid == int::typeid )
{
hr = InternalPointer->SetInt( handle, static_cast<INT>( value ) );
}
else if( T::typeid == Matrix::typeid )
{
hr = InternalPointer->SetMatrix( handle, reinterpret_cast<D3DXMATRIX*>( &value ) );
}
else if( T::typeid == Vector4::typeid )
{
hr = InternalPointer->SetVector( handle, reinterpret_cast<D3DXVECTOR4*>( &value ) );
}
else
{
hr = InternalPointer->SetValue( handle, &value, static_cast<DWORD>( sizeof(T) ) );
}
return RECORD_D3D9( hr );
}
This function will crash randomly on good input. Specifically, D3D will return a D3DERR_INVALIDCALL, which then gets translated to an exception. Again, that's on known-good input. The call to the function looks like this:
effect.SetValue<float>("alpha", 0.5f);
When this call is made, an EffectHandle is implicitly constructed that copies the string into native memory. Here's the relevant bits of EffectHandle:
EffectHandle::EffectHandle( String^ name )
{
m_StringData = Marshal::StringToHGlobalAnsi( name );
m_HasString = true;
m_StringDataSize = name->Length;
GC::AddMemoryPressure( m_StringDataSize );
m_Handle = reinterpret_cast<D3DXHANDLE>( m_StringData.ToPointer() );
}
void EffectHandle::Destruct()
{
if( m_HasString )
{
Marshal::FreeHGlobal( m_StringData );
GC::RemoveMemoryPressure( m_StringDataSize );
}
}
So. Do you see where we screwed this up?
In case it's not clear:
* EffectHandle::InternalHandle returns EffectHandle::m_Handle
* D3DXHANDLE is a typedef for char*
* Although there's plenty of interop, the interop is NOT the root cause.
HINT: EffectHandle is finalizable. Answer is in comments.
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