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| Friday, September 18, 2009 |
 Our iPhone/iPod Touch game is out! |
Posted - 9/18/2009 5:31:06 PM | Link

I'll concede it doesn't look like much, but honestly, the game is really addictive and fun. And it's a dollar.
One of the technologies in this is the binaural audio system that I discussed earlier. On the above page, there's a linked video -- put on headphones and watch it. You'll get the point very quickly. It's even better in-game than in the video, was my experience.
There's also the animation system, which is not really shown off that well here, but it's procedurally constructed, like NaturalMotion (but better, we believe). At no point were any animations build in a modeler. It's all done dynamically using relatively simple rules. The future games will leverage this tech more heavily, but at least as developers I think you can appreciate how awesome that is. The flying, the hits -- it's all physics based.
Did I mention it's a dollar? Try it out. And if you do try it out, please take the time to write an honest (and hopefully positive!) review. It'll go a long way for us if you do.


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Comments
 |  JTippetts Moderator
Member since: 7/4/2003 From: Phoenix, AZ |
Posted - 9/20/2009 12:38:02 AM | Why only a dollar, if it's that cool? (And it does sound cool.)
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 |  Black Knight GDNet+
Member since: 1/1/2002 From: Toronto, Ontario |
Posted - 9/20/2009 1:12:38 PM | Because people are cheap and don't pay more?
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 |  Promit Moderator - Graphics Programming and Theory
Member since: 7/29/2001 From: Baltimore, MD |
Posted - 9/20/2009 1:54:47 PM | Well, partly it's the mechanics of how the iPhone market works, and partly it's because the game part is really pretty simple and casual. It just works much better as an inexpensive game to get the tech out there and to help fund future efforts.
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