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Journal of dbaumgartBy dbaumgart      

I'm a freelance 2d artist; My portfolio can be seen here.

Feel free to contact me if you have any questions.

My external blog: artscum.wordpress.com

Friday, April 10, 2009
Rotely update:

Dungeons of Dredmor

I've been drawing achievements - here are a few of 'em:



Of course, to find out what they are you're just going to have to play the game!

I'm going for something between the usual fairly low-key achievement icons and something like Pip-Boy from Fallout, except with Dredmor's main character. (His eyebrows just keep getting bigger and bigger! They're so crazy, I can't help but exaggerating them more as time goes on.)

As before, we're looking for testers for Dredmor, so if you're interested, send an email to
dredmoralpha@gaslampgames.com
.

Aragon Online

More portraits; good fun. Check out Aragon Online because I can never plug it enough.



I've discovered the joy of using my webcam to take quick reference shots for hand positions - with hands being rather pain to draw, it's the easiest thing in the world to just take a picture of my own doing whatever it is I need, then drawing from that. Funny thing, I used a head reference for the one but no hand reference, and used a hand reference for the other but no head reference. It's all as it comes.

I like the trees behind the elf.

On the other hand, I'm going to try to stop drawing everyone as glaring neutrally at the viewer. Apparently other expressions exist!


Also did some more buildings, this time for ogres:



The thing about ogres is that they never get much love; I was confounded for the longest time over what the heck an ogre city would look like until I finally realized that the reason I didn't know was because ogre cities are simply almost never done. Except the ogre mound in Warcraft 2, and perhaps something in WoW (though I never broke level 35) -- and, I recall now, the original Everquest. But that was all caves, and you can't very well draw caves in a 48x48 tile with the top 16 pixels overlapping the next tile; just such a problem I dealt with drawing the Dwarven buildings a while back.

--So I went with large, crude boulders, large, crude logs, and then some leather coverings and mudbrick walls. I like the symbols painted on some of the rocks.

Freelancing, money, tax

I'm doing tax as a freelancer for the first time - not that I made all that much money in 2008 (as I've been reviewing numbers as well; thinking of making a little chart to show income variation).

Yesterday I was given a list of all the things that I can write off as business expenses -- neat. I just need to make sure I can document it all, is the thing. I completely hate paperwork, but if I ever feel overwhelmed I just think back to how horrible it was going through getting residency in Canada and it's all not such a big deal.

At the end of this process I think that I shall have some interesting things to share. And I brace myself for how much I'm going to be hit, because I know it'll be more than I expect -- unless it's nearly nothing, which is a possibility considering all sorts of other factors.
The joys of taxes!

[And, note to self: Finish that new portfolio page and update that resume.]

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