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Journal of dbaumgartBy dbaumgart      

I'm a freelance 2d artist; My portfolio can be seen here.

Feel free to contact me if you have any questions.

My external blog: artscum.wordpress.com

Friday, September 26, 2008
Vacation was good. Both a combination of a much needed break with so much work vacationating that I'm eager to get back to life. Right, I need to just ease back into this.

Necessity
We're going to crank out a small, simple project N has had sitting around, quote, "85 percent done". Famous last works 'eh? But on the other hand, the best way to start a project is to start almost done!

Right, so I've got to figure out how to bring together assets made by 4 artists contracted over a few years. Yeah, they're all low-resolution 2d art, but you'd be surprised at the variation in style that artists can come up with. I'll fill what gaps I can in with what style I can manage and modify as little as possible of the existing assets (so I don't have to simply re-do everything) to make the graphics of this game consistent. The true test is what beta testers notice, heh heh.

Painting
A couple done before I left, a couple after.



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Friday, September 5, 2008
Clockwork Fantasia

1: Animation methodology

I missed some steps in here (chortle here), but I made some gifs of my work on drawing a character's walk cycle:



Try as I might to go quickly, I keep noticing areas that badly need touching up, like the left side of her head-kerchief thing... I'm not sure if people actually notice this stuff in the heat of a game though, so I wonder in turn if I should be spending time on making everything perfect.

Anyway. Here's a shot of drawing the between-image between two frames; I don't usually set it up with color that nicely, but it shows clearly what's going on.



2: Experiment Week

N likes to proclaim "experiment week"(s) during which we are to attempt crazy, innovative things that may forward game development in unexpected ways. (He explained that he picked this up from some place he interviewed at once.) Neat!

Of course, to repeat my quip for the third time, I said that "I am going to experiment with getting animations finished.", because damn if I don't have enough work to do. At least N accepts that only having one gender per class to start will cause me to go less insane. About now is when I wander off, mumbling to myself, drawing figures in the air with listless, withered fingers.

Other Stuff

3: PowerPlay by Mike Dosey

I made graphics for this fellow and he's made a neat little game. I really enjoyed some of the pixel work I did for this and some of it came out very well. (Other parts were damned hard and turned out ugly again and again.) I ever got to do a little digital painting thing for the launcher!



I don't have a webpage for Mike as such, but I'll have to plug his project whenever he gets online with one.

4. Pixely Tiles

I've been working on 32x32 pixel-arty tiles for a project by some people that doesn't seem to have a webpage either. They're fun, and here are a couple tiles I think look particularly nice. I'm not sure what it is about food, but I was reading this Robin Hobb novel that had very rich descriptions of food so I was thinking a lot about it...



Anyone need some 32x32 medievalish tiles? The agreement I made with the client was to do the work at a much lowered price for non-exclusive rights. Er, meaning that I can re-sell the tiles.

I've got pretty good records of time for this project, too, so once I'm done I'm going to calculate how much I charge per pixel...

5. Vacation!

I'm outta here from September 11-23, I may not post between now and after then. Or might I?

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