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Merry Prankster GamesBy gdunbar      

Merry Prankster Games

Various links this week, all courtesy of Coyote (http://rampantgames.com/blog). Hey, maybe you should just read his blog instead of mine! (OK, you can read both).

First, a postmortem on Persona 4. Interesting for me to read about the trials and tribulations that another small RPG creator went through in developing their game:

http://www.gamesetwatch.com/2009/10/indepth_behind_the_scenes_of_a.php

Second, a discourse on the random dungeons in Din's Curse, Soldak's forthcoming RPG:

http://www.soldak.com/Blogs/Steven/Din-s-Curse-random-dungeons.html

Man, this makes me want to add random dungeon creation to SENG. However, a big part of my vision for a SENG game is to have well developed quests as part of the game. How about adding random quest generation too? Hmm... Maybe later.

Last, Destructoid on "The little things that every RPG should have":

http://www.destructoid.com/the-little-things-that-every-rpg-should-have-151174.phtml

This is one of my big points with SENG; support the little things that really should be there, to remove player frustration from the game. Let's see how my vision of SENG stacks up:

Enemies that telegraph when their HP is low

Agree. SENG displays an HP indicator for enemies; it's just annoying to hide this stuff, even if there is some "realism" justification.

Equipped weapons and armor visible on characters

He's talking specifically about NPCs. Borderline agree. SENG does this for "human-like" enemies, but not for more exotic enemies. Too much potential art to make.

Bestiaries

Agree. SENG has accessible information on every monster you encounter. How informative the info is depends on your party's Observation skill. I could probably do better at putting this information into a comprehensive, accessible documentation system; right now it is only accessible if you can actually see the monster.

Useful merchant screens

Agree. SENG is pretty good here (you can view item info for stuff you are planning to buy or sell), but doesn't let you access a character's inventory from the merchant screen. This could be better.

That bit when the party disbands in a town

I'm not really sure what he's getting at here.

"Story so far" summaries

Agree. SENG supports this with a robust journal, both of quests and of all dialogue with NPCs.

HP & MP restoration with level increases

Disagree. I think this feature encourages players having to be "gamey", and trying to time their level gains to correspond to difficult places in the game. Save HP and MP restoration for resting (or potions), where it belongs.

Status spells that actually WORK

Agree. The boss monsters should be vulnerable to spells, same as any other monster (or player). SENG has a save system that guarantees that all monsters will be more vulnerable to certain types of spells, so a clever player can exploit this to his advantage.




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