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Merry Prankster GamesBy gdunbar      

Merry Prankster Games

I've been working on icons for SENG lately; almost done.

One of my philosophies for SENG is to have a minimum of art content, but display it in many ways. In terms of icons, this means using one icon for a variety of different representations. For instance, inventory. Instead of making two separate icons for "Long Sword" and "Mighty Sword of the Wild Hunt", I use the same icon, but color it (in the game engine) differently.

For instance, here are the new inventory icons:



You can see three different versions of the "heavy blade" icon in the middle, one gray, one white, and another green. So, for each item, instead of having to draw up a new icon, instead I can just pick a color.

I should note that the colors in that particular screenshot are not well done; the bright colored items at the bottom especially. Saturated colors with a slight hue seem to look best in-engine. When creating "real" content I'll keep that in mind.

Another issue is making icons that look decent on both a dark background and a light background. SENG typically has a dark background, but when the user hovers on an item, the item is highlighted, changing the icon background to a light color. My best solution for this was to make a black shadow behind the main iconography. On a dark background, the shadow is virtually invisible, whereas on a light background it enables the icon to be seen.

Here are the new spell icons (note the highlighted spell):



Note that these icons are pretty muted because they represent low-level spells; the icons get brighter as the spell-level increases.

So, just wrapping up the remaining miscellaneous icons, and then some work on graphic effects.



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