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Merry Prankster GamesBy gdunbar      

Merry Prankster Games

Among other things, I've been mucking around with the spell effect system. I made the code much more flexible and generic, making it easier to make effects with varying appearances. As part of that work, I also spent a little time coming up with a core set of decent looking effects. Here's a "High Magic" spell in progress:



I also added the ability for traps and weapons to fire effects. Here's a poison dagger attack in progress:



I'm interviewing for a full time (non-game) programmer job next week. Those of you who are fans of SENG games should root for me to fail miserably; those who prefer my bank account should root for success.


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