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| Some recent topics started on our forums | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at February 5, 2010 1:01:28 AMI want to warn all of you out there in readerland: the combination of David Lynch, Werner Herzog, and Willem Dafoe is not nearly as great as you might think. Not bad. Just not... |
| Posted February 5, 2010 1:01:28 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at January 22, 2010 1:28:11 AMMy thought of the week is that I’m going to form a medical consulting firm named after its three partners: Doc, Doch, and Goose. Kapow. There’s that whole Rocks... |
| Posted January 22, 2010 1:28:11 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at January 29, 2010 1:15:13 AMIt’s been a busy month of video games, you know? It’s only going to get better from here too! Check out the Bad Company 2 beta/demo, as that is sure to be... |
| Posted January 29, 2010 1:15:13 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at January 15, 2010 1:00:59 AMHow about that video game industry? You know, as awful as our industry can get from time to time, we never really make it as public and hilarious as the whole The Tonight Show... |
| Posted January 15, 2010 1:00:59 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at January 8, 2010 1:08:46 AMHey, it’s my favorite GameDev.net on the internet! We haven’t seen each other for a couple weeks now. Did you crazy little munchkids have a good holiday season... |
| Posted January 8, 2010 1:08:46 AM | |
| Doubt | Doubt is a ring-based shooter with the goal of suppressing the constantly-growing doubt cloud in the middle. The cloud feeds off of the pegs that it spawns around it (and as the game goes on, it can spawn an increasing number of pegs). You must... |
| Posted December 31, 2009 10:46:20 AM | |
| Balance | Balance is a one-button browser game utilizing either the space bar or the left-mouse button. Your energy is represented by the brightness of the white energy ball; the darker it is, the less energy you have. You can gain energy by absorbing ene... |
| Posted December 16, 2009 10:50:27 PM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at December 18, 2009 1:00:18 AMHey kids! This is my last GameDev.net Daily for a couple weeks since I totally lucked out and scored both Christmas and New Years Day this year. Also this time next week I&rs... |
| Posted December 18, 2009 1:00:18 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at December 11, 2009 1:04:31 AMHow are all of you crazy kids doing? Did you know it’s Friday? It’s Friday. This makes me happy. Yesterday was filled with sad news. The big headliner for most... |
| Posted December 11, 2009 1:04:31 AM | |
| The Daily GameDev.net | The Daily GameDev.netPosted by: Trent Polack at December 4, 2009 1:09:27 AMHi, Internet. How are you doing on this Friday? Apparently Austin is due for some snow today which may or may not cause widespread panic and terror in the city. So, ok... |
| Posted December 4, 2009 1:09:27 AM | |
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| Some recent replies made on our forums | |
| The Daily GameDev.net | Quote:Original post by Gaiiden I think you missed linking to your ME2 write-up? I didn't feel like pimping myself this time; just mocking myself. |
| Posted February 7, 2010 1:28:24 AM | |
| The Daily GameDev.Net | :] |
| Posted January 26, 2010 11:32:25 AM | |
| Doubt | Quote:Original post by BLiTZWiNG Thinking outside the lightbox I feel :p oh, you slay me |
| Posted January 3, 2010 10:17:11 PM | |
| Doubt | Thanks for the feedback, and you bet I'm going to continue working on these games. Here's a look at my current prototype. And, yeah, the pace is a bit slow. That was intentional. I found that it's really easy to get a one or two peg com... |
| Posted January 2, 2010 12:56:48 AM | |
| Balance | Quote:Original post by Ezbez Pretty fun, but I think the explanation and instructions needs more work. Certainly I didn't have a clue what I was doing. Maybe that's what you're going for, though - experiment until you get a feel for the game. It i... |
| Posted December 19, 2009 12:39:48 PM | |
| Balance | Quote:Original post by scottrick49 I don't see a link to try it? That's because I'm not an intelligent person. Updated the post with the link. |
| Posted December 17, 2009 11:58:21 AM | |
| The Daily GameDev.net | Quote:Original post by Moe Is this the second Grand Tourismo demo, or was Grand Tourismo: Prologue something different? GT:Prologue was an actual kind of game. It was sold for $40 and was a subset of the eventual GT5. |
| Posted December 4, 2009 11:02:45 AM | |
| The Daily GameDev.net | Quote:Original post by Demosthenes It's incredible that this game is so much fun and so dumb at the same time. The story in CoD 4 was much more grounded. Seriously. Modern Warfare 2 is great but the story really is just filler to get you from a ... |
| Posted November 20, 2009 10:56:08 AM | |
| The Daily GameDev.net | Quote:Original post by nerd_boy Didja get the 50-ish USD regular version, or the 65-ish USD Deluxe/Collector's version? D: $60 standard 360 copy. I almost never get Deluxe/Collector's editions. |
| Posted November 6, 2009 4:43:49 PM | |
| Unity Summer of Code Post Mortem: Terrain Toolkit | When is this toolkit coming out? I notice it's not listed on the Unity extension page like the Detonator project. |
| Posted November 5, 2009 5:10:23 PM | |
| View All Replies Made By This User | |