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| Some recent topics started on our forums | |
| MOLE CONTROL | Hi everyone, I am the tech director of a small indie game company called Remode. We are looking to release our first game before Christmas this year and we have just finished the trailer... http://www.youtube.com/watch?v=z95-rGT5yVc I've had... |
| Posted September 3, 2009 9:24:26 AM | |
| DirectX on XP on an intel macbook pro | Hi ya, Wasn't quite sure where to post this but thought perhaps it might be a DX thing (feel free to move). I am developing a small(ish) casual puzzle game that I am trying to optimise on a few systems, going through the basic checks on... |
| Posted June 29, 2009 5:50:22 AM | |
| 3DS Max exporting animations C++/DX | Hi everyone, What's the 'proper' way to do it. I've been using panda but I've out grown it now and need something more comprehensive and that works with 3DS Max and I'm quite willing to pay. Thanks, Andy |
| Posted January 5, 2009 9:46:17 AM | |
| overloading the = operator | I am probably being a complete noob and not understanding the operator overload function so could someone please tell me why this isn't working: Quote: WCHAR* operator=( char n[] ) {WCHAR *wszName;WCHAR wszBuf[MAX_PATH];wszName = wszBuf;MultiByte... |
| Posted December 19, 2008 5:11:37 AM | |
| when to use static? | Hi guys, I'm trying to write a game engine in C++/DX and I thought it would be a good idea to define a 'RenderDevice' which contains my LPDIRECT3DDEVICE9 object so I can do a simple RenderDevice::GetDevice() anywhere in my project to grab my devic... |
| Posted December 18, 2008 10:11:36 AM | |
| Rendering to texture problem | Hi everyone, I am trying to make a water surface from the perspective of looking out from in the sea so I am simply rendering above the water line to a texture and then projecting the texture onto the surface and applying a water bump over it... |
| Posted December 3, 2008 5:39:14 AM | |
| lights! | Pretty simple question for those who know... I want to render multiple lights in my scene. I've seen a quite a few clever applications of lighting in the DX sample code. On the shadow volume they seem to actually render the scene with a low amb... |
| Posted November 26, 2008 5:32:48 AM | |
| [HLSL] Invalid const register num | Hi guys, I'm trying to play with arrays for dynamic lights in HLSL but am coming across this problem in my HLSL: Quote: Error (209): error X5589: Invalid const register num: 32. Max allowed is 31. this is my HLSL Quote: PixelToFrame Mesh... |
| Posted November 6, 2008 6:42:21 AM | |
| super monkey ball movement | Hi all, I've interfaced an accelerometer with my C++ app and I want to use it to make a super monkey ball game but I can't work out how the mechanics work for super monkey ball? Does the world move around a central pivot point? If so won't t... |
| Posted September 15, 2008 10:37:12 AM | |
| Ball physics on uneven meshes | Hi everyone, I have got a physics lecturer to help me get a ball rolling around on a plane depending on the angle of rotation of the plane. It works out the x and z velocity based on the plane rotation and a gravity value. The ba... |
| Posted September 22, 2008 11:07:19 AM | |
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| Some recent replies made on our forums | |
| MOLE CONTROL | Thanks, I'll definitely give it a go, may take some time but I think it'll be worth it. |
| Posted September 3, 2009 10:31:09 AM | |
| MOLE CONTROL | Lol, probably shouldn't of said that, its just asking for a slamming! Yea, sounds like a really good idea. A lot of people don't know where to start and that's kind of where we were then managed to fight our way to actually making a game, developm... |
| Posted September 3, 2009 10:14:12 AM | |
| DirectX on XP on an intel macbook pro | Thanks guys, really appreciate your help. I'll have a look into the caps viewer tomorrow, looks pretty helpful from what I can see, and interesting you had a MBP on bootcamp with no issues however not good for me :(... I hate debug stage. I thin... |
| Posted June 29, 2009 12:04:31 PM | |
| DirectX on XP on an intel macbook pro | yea seem to be fine, it struggles a bit on the parallax oscillation mapping 90fps but more than acceptable and I have nothing that complex in my app. It sounds a bit odd but its behaving differently to just the average slow lag. The camera se... |
| Posted June 29, 2009 10:20:02 AM | |
| DirectX on XP on an intel macbook pro | Nope, hardware and it supports my shader version |
| Posted June 29, 2009 9:37:47 AM | |
| DirectX on XP on an intel macbook pro | does anyone know how I query a dx device for hardware or software vertex processing? |
| Posted June 29, 2009 8:54:28 AM | |
| DirectX on XP on an intel macbook pro | Well that's what I thought but it doesn't do it all the time, the odd occasion and very rarely it runs fine and I'm passing in a hardware flag. I'll do a check on the update code see if its switching |
| Posted June 29, 2009 8:49:27 AM | |
| DirectX on XP on an intel macbook pro | the DX control panel is always in runtime, it really messes with my app if its in debug, my models disappears! My VS project has been running in debug where I am now trying to get the release build to work. |
| Posted June 29, 2009 8:31:22 AM | |
| DirectX on XP on an intel macbook pro | Okay I'll give it a go but I gotta fix my release settings first as it doesn't compile :'( |
| Posted June 29, 2009 8:12:05 AM | |
| DirectX on XP on an intel macbook pro | Yea I did make sure, I am using the debug libraries but then I am on both systems so if it was gong to make it slow it would be on both systems. |
| Posted June 29, 2009 7:39:56 AM | |
| View All Replies Made By This User | |