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| Some recent topics started on our forums | |
| [4E6] Game Idea Up for Grabs | I'm not too sure I'll have the time/motivation to participate this year. I really wanted to, but I went back to college to get a philosophy degree, and I'm really wanting to devote myself to it and not get distracted by other large projects. That s... |
| Posted September 30, 2007 5:03:52 PM | |
| std::vector::resize slow in debug mode | Okay, I tried looking for already written suggestions on this, but I couldn't come up with a successful search string for Google. I'm so worthless. [smile] I've just experienced a problem where std::vector::resize() is painfully slow in deb... |
| Posted September 12, 2005 6:46:25 PM | |
| Modifying IEnumerator Elements | Just learning .NET 2.0 currently, and I've got a problem with the SortedDictionary collection. What I need to do is step through and modify each element in the dictionary. I tried foreach first of all, but then learned that you can't modify element... |
| Posted July 23, 2005 9:49:45 PM | |
| Forcing a hidden window to paint to an arbitrary DC | In short, I have a hidden window with an ActiveX control on it of some form or another, and I need to get the pixel data from that control so that I can copy it to a Direct3D texture surface. The problem is that I cannot seem to force the windo... |
| Posted June 22, 2005 11:09:14 AM | |
| How logical are you? (The Answers) | In reference to the thread How logical are you? 1. Ralph is four times as old as Frank. In 20 years, Ralph will be twice as old as Frank. How old are Ralph and Frank? [Ralph is 40; Frank is 10.] Ralph is 20; Frank is 5. Ralph is 60; Frank... |
| Posted May 17, 2005 10:10:55 AM | |
| HTML Character Entities get converted when editing | Maybe this has been addressed before, but is there a reason why character entities, like < and >, get converted to their respective characters, < and >, when you edit a post? (This other thread inspired this new thread.) Because... |
| Posted April 3, 2005 2:59:32 PM | |
| The Separate Realities of Bush and Kerry Supporters | Here is a more thorough update to a survey Etnu posted about a week ago, Interesting paper about the differences between Bush and Kerry supporters, if anyone is interested. Major points discusses are: Quote:1. Iraq, WMD and al QaedaQuote:A lar... |
| Posted October 22, 2004 9:22:53 AM | |
| Reading Macromedia Flash Data (solved) | I need to get access to the pixel data of a Flash animation. (Specifically, I need to copy it to a DirectX surface, but that's irrelevant to the real problem.) I've played around and have finally gotten the flash.ocx control to work in my program.... |
| Posted September 13, 2004 11:31:23 AM | |
| D3DDEVTYPE_SW | Does anyone know of any D3d9 software rasterizers (don't need to be complex or fully featured) that have been made and are freely available to use? I doubt I'm gonna get any positive replies on this one, but I hafta check. I'm getting kin... |
| Posted August 30, 2004 3:55:45 PM | |
| Rating Info as a Private Message | Yes, another rating suggesting. Until now, I've only noticed receiving positive ratings. Well, I just now noticed that my rating went down for once, so now I'm in the boat that I've seen many others in before. I'm not annoyed at all wi... |
| Posted August 2, 2004 7:17:04 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| C++ quiz... | What program are you using to compile and execute this program? If it has a good debugger, you should learn to use it. Even if you've barely begun to program; the sooner, the better, as a debugger is one of the most powerful tools a programmer... |
| Posted November 12, 2007 9:07:33 PM | |
| Following a line | Well, if you wanted to just keep the path sprite, and not worry about matching lines or spline curves to it, then you probably could use a path finding algorithm. Just weight the pixels of the path sprite based on color. If your sprite has a w... |
| Posted October 26, 2007 12:05:37 PM | |
| Windows::Forms Cursor.Position | You might be able to achieve this with the Control.Capture property. Set it to true (probably on your main form) when you want to have control over the mouse. Then hide it. When you want to reshow the mouse, first set the cursor position to... |
| Posted October 22, 2007 3:14:49 PM | |
| Random Number Brainbuster | Quote:Original post by Telamon It's cool to see so many answers. If there is a provably optimal solution, I don't know it. My housemate and I have had a couple days to think about it and we've come up with something that is at least within a constan... |
| Posted October 17, 2007 12:00:24 AM | |
| Random Number Brainbuster | The function below doesn't require any branching (since the loop can be unrolled). I haven't yet proven equal distribution, but tests seem to confirm that it is at least really close, and my thought process (see below) seems to strongly suggest that... |
| Posted October 16, 2007 9:24:03 PM | |
| Games you play over and over again | Starcraft (My roommate just got his girlfriend addicted to it a couple days ago; that game refuses to die.) Warlords II (Such a simple and elegant design, and who needs more than 16 colors?) Diablo II (Do I have all the unique items yet? No... Th... |
| Posted October 14, 2007 7:05:36 PM | |
| How to solve a system of n linear equations within programming? | Quote:Original post by Atridas what avout with just diagonalize(I'm spanish, I don't know how to translate this :-P) the matrix. Reduced Row Echelon Form Don't know its strengths/weaknesses, though, or even whether it is actually just another wa... |
| Posted October 8, 2007 3:45:56 PM | |
| [C#]What's the point of properties? | Additionally, properties can be virtual (if I remember correctly) since they're just functions, and thus can function polymorphically, depending on what the underlying type of an instance is, whereas public members cannot do this at all. |
| Posted October 1, 2007 10:32:48 AM | |
| [4E6] Discuss Element: Accountants | I figured one of the best ways was to make the player an accountant, in that some game elements involve accounting (obviously it'll need to be some fun twist on accounting). It'll still involve an accountant; it's just that the accountant... |
| Posted September 27, 2007 8:13:17 PM | |
| Feeling dumb with iterators... | Dereferencing it will produce a reference to a std::vector<double>, which is not an iterator. To get an iterator out of that, use .begin() again: std::vector<double>::iterator jt = (*it).begin(); //or alternatively std::vector<do... |
| Posted September 27, 2007 8:07:57 PM | |
| View All Replies Made By This User | |