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| Some recent topics started on our forums | |
| New version of Maze3DFlyer | New version of Maze3DFlyerPosted by: Luke Benstead at June 22, 2009 9:44:51 AMWhile perusing the comments of the previous post I discovered this comment from "larsh": Quote: I just released a new version yesterday, v. 1.5. Biggest changes: ... |
| Posted June 22, 2009 4:44:51 AM | |
| NeHe Maintainers Meet in London! | NeHe Maintainers Meet in London!Posted by: Kazade at August 13, 2009 9:52:28 AMOn Tuesday (and again yesterday) Carsten and I met for the first time in London. For a bit of background, Carsten lives in Germany, whereas I live in the UK, we met when v... |
| Posted August 13, 2009 4:52:28 AM | |
| Beginning OpenGL Game Programming II | Beginning OpenGL Game Programming IIPosted by: Luke Benstead at August 29, 2009 9:38:26 AMFor those of you that have bought Beginning OpenGL Game Programming Second Edition, I’ve uploaded some updated project files to here. This update fixe... |
| Posted August 29, 2009 4:38:26 AM | |
| OpenGL 3.2 Released! | OpenGL 3.2 Released!Posted by: Kazade at August 4, 2009 10:51:27 AMWell, the Khronos group have been busy! OpenGL 3.2 marks the third release this year of a specification which used to be released annually. Loads of great stuff is in 3.2 (and GLSL 1.... |
| Posted August 4, 2009 5:51:27 AM | |
| Book Released. SDL gains OpenGL 3 support. | Book Released. SDL gains OpenGL 3 support.Posted by: Kazade at March 24, 2009 2:58:07 PMAs some of you may know, Carsten and I (the guys running the site, hi there!) have been working on a 2nd edition to the popular Beginning OpenGL Game Program... |
| Posted March 24, 2009 9:58:07 AM | |
| Free tree textures | Free tree texturesPosted by: Kazade at December 7, 2008 3:02:32 PMIf anyone is looking for some good quality textures of trees and plants. Yorik van Havre has some great ones available on his site. They are awesome and released under the Cr... |
| Posted December 7, 2008 10:02:32 AM | |
| gDeBugger v4.5 Released | gDeBugger v4.5 ReleasedPosted by: Kazade at March 17, 2009 2:59:17 PMAs mentioned in my previous post, I’m catching up with dated emails so better late than never, Sarit sent this news: Quote: gDEBugger V4.5 Adds the ability to view Texture... |
| Posted March 17, 2009 9:59:17 AM | |
| Our Apologies | Our ApologiesPosted by: Kazade at March 17, 2009 2:41:06 PMHi everyone. Since October time both myself and Carsten have been pretty overwhelmed with work not related to NeHe. Because of this, we haven’t been able to keep up with the floods of e... |
| Posted March 17, 2009 9:41:06 AM | |
| New version of GLee (5.4) | New version of GLee (5.4)Posted by: Kazade at February 10, 2009 9:46:30 AMBen Woodhouse has released a new version of GLee, an excellent library that allows seamless access to OpenGL extensions (and functionality past OpenGL 1.1 on Windows). The... |
| Posted February 10, 2009 4:46:30 AM | |
| OpenGL 3.0 Spec Released | OpenGL 3.0 Spec ReleasedPosted by: Kazade at August 12, 2008 1:40:06 PMAs you have all probably noticed, the OpenGL 3.0 specification was released yesterday to a lot of commotion. I’ve specifically waited to post this news to let the dust se... |
| Posted August 12, 2008 8:40:06 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| OpenGL Game Programming II: Problem Building with VC++8 | @WaltN - I'm trying to get that done but unfortunately I don't have direct access to that page, so it's taking time. |
| Posted September 9, 2009 10:36:33 AM | |
| OpenGL Game Programming II: Problem Building with VC++8 | @NineYearCycle No worries, it wasn't harsh. I should have caught it earlier. I'm still kicking myself 4 months on :) |
| Posted September 9, 2009 5:26:01 AM | |
| "Beginning OpenGL Game Programming II" 1st sdl code error | Hi Setlec, I'll take a look at this, you aren't the first person to report this linking problem with the first example. I'm away for the next week, but I'll fix up a new version asap. Glad you got it working OK in the end. Luke. |
| Posted September 9, 2009 4:15:19 AM | |
| OpenGL Game Programming II: Problem Building with VC++8 | Hi guys, Yes I must apologise for the broken project files. This was caught a little too late and made it on to the CDs with the first print run. The second print run onwards have fixed project files. There is a new version of the fil... |
| Posted September 9, 2009 4:13:19 AM | |
| NeHe Maintainers Meet in London! | That's odd. The project files should have that path stored... Anyway, what we just did was add an extra search directory for header files which is why it found SDL/SDL.h. The next thing to do is to add an extra search path for library files (e.g. SDL... |
| Posted September 2, 2009 3:50:49 AM | |
| NeHe Maintainers Meet in London! | Hmm, that IS weird. I've just deleted everything from my PC, downloaded the zip and double clicking the vcproj file then compiling Just Worked... Umm... could you do the following: 1. Open the vcproj file from a clean extract 2. Attempt to com... |
| Posted August 29, 2009 12:12:03 PM | |
| NeHe Maintainers Meet in London! | Heh, you're right. The SDL example project doesn't work (some paths and libraries were missing). I've uploaded a fixed version here: http://www.kazade.co.uk/downloads/boglgp/bug-fixes-2009-08-29.zip |
| Posted August 29, 2009 4:29:32 AM | |
| NeHe Maintainers Meet in London! | The CD project files in the initial print run were broken. That's likely why you are having problems. Those updated files replace the CD totally, they should work fine standalone. Did the new project files work on their own? (e.g. extract the... |
| Posted August 27, 2009 5:08:07 AM | |
| NeHe Maintainers Meet in London! | Quote:Original post by enablerbr about "Beginning OpenGL Game Programming 2nd Edition" i look forward to some sort of working update. as i posted sometime ago on gamedev.net forums about the cd code not compiliing even with an update that was p... |
| Posted August 26, 2009 4:34:11 AM | |
| Image Crop | I'm not sure I totally understand what you are trying to do.. What I think you need is Alpha Testing. Take a look at lesson 32 Alpha testing uses the alpha channel to make parts of an image translucent, obviously an 8 bit BMP won't have an al... |
| Posted July 4, 2009 4:15:36 AM | |
| View All Replies Made By This User | |