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| Some recent topics started on our forums | |
| SpaceSaver | SpaceSaver ( a working title) is simply a flying ship animation, which will at some point (when I get round to it) become a screensaver. The camera travels round the ship as it flies through a randomly generated, starfield of infinite length (with n... |
| Posted September 3, 2006 12:49:11 AM | |
| Looking for an animated character | For one of my university programming assignments I'm making a skeletal animation system. I've made the system, but am now in need of the all-important character & animations to show it off. I'd like a skinned humanoid character with a set of... |
| Posted March 14, 2009 7:45:57 PM | |
| Dealing with variable size objects in an array | I'm currently developing a message system for the network component of my game. As part of this, I'm trying to make an 'inbox' for each message recipient that new messages get placed into pending processing. All messages derive from a common Message... |
| Posted January 20, 2009 7:44:28 PM | |
| [DX10] Triangle not being rasterized | I'm trying to draw a simple triangle using basic vertex and pixel shaders (no geometry shader set). Pix is telling me that the vertices are being correctly transformed in the vertex shader, but then the rasterizer is (apparently) only drawing th... |
| Posted July 6, 2008 3:04:24 PM | |
| MSVC 2008 - File organisation | In Visual Studio 2005 you could add 'Filters' to a project to organise source files into 'folders', but these folders were purely fictional and only related to the project explorer. Now in 2008 it does organise your source files into actual fold... |
| Posted November 7, 2007 5:34:58 PM | |
| Force feedback editor | Does anyone know why the force feedback editor got dropped from the DX9 sdk? I could really use it right about now, is there something else around that can be used to create ffe files? Degra |
| Posted March 21, 2007 4:32:31 PM | |
| [ASM] Fill xmm register with single float | I'm trying to fill an xmm register with a float so it contains 4 copies. I can get it into the lo-loword and lo-hiword, but not the hi-loword and hi-hiwords of the register with movss xmm0, [val] movlhps xmm0, xmm0 Can anyone help? Degra |
| Posted March 8, 2007 7:53:30 AM | |
| [C++] Vector memory management | This is out of pure curiosity - how does a vector store elements? Does it use a linked list? contiguous memory? a combination of both? Degra |
| Posted February 28, 2007 6:12:46 AM | |
| [Java] Calling template's static methods | I've got a class which looks something like this.. public class MyClass<theSubClass extends theSuperClass> { } theSuperClass and theSubClass are completely static. I need to be able to call a method in theSubClass (overr... |
| Posted March 1, 2007 12:53:25 PM | |
| Display lists are slower? | When I render my models using display lists, the fps drops from 29-30 to 12-13? I don't get how this could happen? This is the code I'm using, literally swapping the two commented lines for the glCallList() call is all I'm doing to make it change.... |
| Posted January 10, 2007 5:09:02 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Procedural 3D Tunnel Generation | I did exactly this for my university dissertation. I used a series of connected bezier splines, then extruded a 16-sided "circle" along it to create a 3D tunnel out of it. I would've liked to use NURBS as the line would've been a lot smoother &... |
| Posted September 19, 2009 11:03:00 AM | |
| Namespace cyclic dependancy | I didn't think passing by value would work because the compiler doesn't know the size of the object to push on the stack, the same as how you can't forward declare enums. |
| Posted September 1, 2009 5:02:52 PM | |
| Questions | Quote:Original post by emforce sorry but if you think you can create a game like empire total war, world of warcraft, or call of duty you are delusional. Read the OP's post before you flame him again, he said hes "NOT one of those people who... |
| Posted July 26, 2009 9:50:51 AM | |
| Beep Sounds in C++ | Beep can be useful for testing, I used it a few months back for testing the synchronicity of two clocks on two computers, then mic recorded the speaker output to calculate their accuracy using the frequency-space view in Adobe Audition. Anywh... |
| Posted June 22, 2009 4:05:32 PM | |
| Programming Achievements | Personally, I would make an achievements manager that simply unlocks achievements and saves the record that they've been unlocked. Next, create classes for each type of achievement, e.g. grind (do x y many times), one-shot (do something o... |
| Posted June 21, 2009 4:26:42 PM | |
| XNA 3.1 is out | Video support, took them long enough! The list of TCRs around using Avatars is pretty restrictive clicky. Looks like you can only really use them for happy/puzzle/sports-themed games. |
| Posted June 11, 2009 5:29:09 PM | |
| Auto face generator | TruSim have been doing some cool face generation stuff, take a look at this... http://www.trusim.com/?page=Technology |
| Posted April 30, 2009 4:52:45 PM | |
| Attributes | Could you not just call the function from the set (assuming C#)? class Foo { public Int32 Bar {get;set {CallMe();}} void CallMe() { } } |
| Posted April 16, 2009 5:12:33 AM | |
| Looking for an animated character | Quote:Original post by Aj York I'm getting back into Modeling and trying to make a good go at it, I don't have much to show but one pic right now. I am willing to design that animated model you are looking for. you can email me at aj.york@live... |
| Posted March 28, 2009 7:48:16 PM | |
| On Live | Quote:Original post by drakostar Wow, it's a complete lie. Based on my experiences with guitar amp programs and ASIO, I'd say 5ms latency is about the maximum tolerable for "real time" playing. The ping to my first router hop is about 30ms. ... |
| Posted March 25, 2009 3:57:28 PM | |
| View All Replies Made By This User | |