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| Some recent topics started on our forums | |
| 'Scripting' using real languages | I've noticed a few tools which talk about using scripting for game logic, but the scripting is done through a 'real' language. For example Unity3D supports scripting through C#. How is this 'scripting' different from just writing your app on... |
| Posted November 18, 2009 7:18:43 AM | |
| Social networking with strangers? | It might sound a bit weird, but I was thinking about a social networking site specifically focused on introducing people to total strangers. I suppose you might think of it as a non-dating dating site; people are introduced to others who the sys... |
| Posted October 17, 2009 1:41:50 PM | |
| PS3 Slim | Was there already a thread on this? I was just wondering if it's different other than on the size front? Is the introduction of the Slim a way to get a regular PS3 at a much cheaper price? And since the PS3 has not been around that long, is... |
| Posted October 12, 2009 9:31:12 AM | |
| Recommend a budget steering wheel? | For PC games primarily (I know some advertise cross-compatibility with consoles which would be a bonus). I've never played driving games with a wheel before, normally keyboard, so I'm really looking for something cheap but not too flimsy... is there... |
| Posted October 11, 2009 1:15:29 PM | |
| Can't find a reference for web.xml | I've been googling the last 30min and looking on home pages for TomCat and Sun... I can't find an online guide explaining the web.xml file. I can find the Servlet API JavaDocs easily and a bunch of tutorials, but no proper reference. Usi... |
| Posted September 28, 2009 1:18:57 PM | |
| Want to get J2EE stuff in Eclipse, without trashing it | I have no idea which Eclipse download I got a couple of years ago, but my Eclipse 3.3 installation has no support for web-projects. I see I can download a full J2EE version of Eclipse, but I don't know what will happen to my current setup. Alternativ... |
| Posted September 25, 2009 8:22:38 AM | |
| A network middleware equivalent of Unity3D? | I was wondering, is there a networking middleware solution which would allow games written in C++, Java, C#, Flash, JS, etc to communicate on a common server platform? |
| Posted August 4, 2009 8:50:39 PM | |
| [C++] Creating a multi-type class | I'm writing a simple scripting type system, and one central part is how values are represented. In this system, the only types used are bool, int, float, string... the issue is because I don't require the scripter to specify value types i t... |
| Posted August 7, 2009 6:04:40 AM | |
| [C++] Equality operator best as non-member function | I was checking the syntax for operator overloading, and the site I was reading made the claim that "when the operator does not modify it’s operands, it’s best to implement the overloaded operator as a friend function of the class". e.g a non-membe... |
| Posted August 6, 2009 12:37:57 PM | |
| Saving/Loading Replays | I've been thinking over creating such a system and I'm not sure I have the best solution. I'm essentially torn between a centralised & modular system. The first has a "replay saver", which knows what types of data are saved and exposes an API for... |
| Posted July 13, 2009 1:06:26 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| XInput, Gamepads & Modern Console Ports - The Horror | Quote:Original post by asdzxc 4.) Supporting "8 million variations of gamepads/joysticks/buttons/axes/throttles/pedals/whatever" as MJP put it by detecting the unique identifier of the controller and having the developer define mappings for every si... |
| Posted November 17, 2009 3:14:58 AM | |
| XInput, Gamepads & Modern Console Ports - The Horror | Sorry to all those defending it, but requiring XBox360 controllers on a PC is sheer idiocy. Maybe it's not the easiest thing to do a full DI & key-remap functionality. But it's not like they didn't already have these from the last decade. And it... |
| Posted November 17, 2009 3:12:47 AM | |
| CoD: MW2 - Ratio of Success | Firstly, 5 hours for who? A good game-player who knows the sequel could be 10X faster than an average player. Secondly, is it that expensive? £50 for 5 hours is £10/hr. How much does a cinema ticket cost - £5-10, for 1.5-2 hours of film? Thirdl... |
| Posted November 12, 2009 2:07:59 PM | |
| JAVA is nuts - RANT | Blames. Workman. Bad. Workman. Tools. Rearrange... |
| Posted November 7, 2009 12:01:00 PM | |
| Best google logo ever | Quote:Original post by Fenrisulvur Hmm, I never see these - probably because I'm still going here. Well, more accurately, here. Same shit, though, really.fanboy |
| Posted November 7, 2009 11:56:44 AM | |
| Unity 3D is now free! | Yeah it's free for hobby development. A few features are missing but I'd imagine it's still up there with the best free tools on offer, considering all the stuff it includes. |
| Posted November 3, 2009 9:21:21 PM | |
| Unity 3D is now free! | Well I'm not a shader developer, but is it really just a case of plugging in new shaders? You don't need to expose anything extra from the code? |
| Posted October 31, 2009 6:27:25 PM | |
| Unity 3D is now free! | Quote:Original post by Fiddler Quote:Original post by Dreddnafious Maelstrom According to the license it doesn't include dynamic shadows, non-fixed function shaders, or post processing effects, isn't that going to pose an issue for most projects? ... |
| Posted October 31, 2009 1:46:15 PM | |
| UFEC Official Information Post | Are you publicising this on other sites, issuing press releases, etc? I suggest you aim big. Approach well-known companies about prizes. And see if you can get any big-shots involved in the judging. |
| Posted October 31, 2009 12:07:10 PM | |
| Licenses with restrictions on licensee's financial status | Quote:Original post by swiftcoderAs for Unity, I imagine that once you have an annual turnover in excess of $100,000, a few grand for Unity Pro licenses will seem like a drop in the bucket [smile]Not really. Turnover != profit. |
| Posted October 31, 2009 12:02:47 PM | |
| View All Replies Made By This User | |