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| Some recent topics started on our forums | |
| Distort/Shimmer Effect Respecting Depth | I was wondering if anyone knows of a distort/shimmer effect, or anything post process effect that respects depth? So for example, when you have a heat shimmer, it'll only distort the samples behind it, and not sample from objects that are dra... |
| Posted August 11, 2009 5:27:37 AM | |
| Best way to pay people internationally ? | I am currently working on a game programming contract and my boss lives in Europe. And we were trying to find a way to pay me, so we tried, PayPal, but when he tried to pay me paypal says that I need to upgrade to a premium account? And that it... |
| Posted August 20, 2008 8:11:59 PM | |
| [DX10] Append to Steam Out | I am having trouble appending to the steam out buffer UINT offest = -1; Device->SOSetTargets(1,&AppendBuffer,offset); The buffer only has info from the last draw call, then seems to get overwritten each time. Any info is appreciated... |
| Posted December 17, 2007 7:58:18 PM | |
| ASP Local Storage | So I want to keep some data in local storage in a ASP page, but my web host does not support databases. Is there any way to make a file and read and write data from it on the server side? |
| Posted October 1, 2007 12:29:56 AM | |
| Spherical Harmonics Shadows | This was my senior project. Basically I picked 3 spherical harmonic based lighting methods and used them to light a scene. Before I started this 3 months ago I knew nothing of harmonics so it was pretty though for me. Here is the papper if an... |
| Posted May 11, 2007 9:42:19 AM | |
| Canadian Marrying American | So I married my self one of your American girls, feisty ones they are. We got married in Dec in Maryland. The problem is now that we are both done school we are now moving to Toronto. Ive been trudging through the immigration sites but I... |
| Posted May 17, 2007 8:53:49 AM | |
| Green Programer? | Okay, I have to put this in the beginner section cause I probaly should know this. On cragslist job postings, i see at the end GREEN PROGRAMMERS NEED NOT APPLY in caps? what's a green programmer? racism? ha i laugh |
| Posted May 3, 2007 1:56:30 AM | |
| Sending Integers to a Pixel Shader | Okay, so I want to send ints to a pixel shader form a vertex shader(not as a uniform constant) So, Ill just send them as floats right? But, TEXCOORD's get interpolated and that invalidates the ints when it does that? Is there a solution to this... |
| Posted April 28, 2007 2:36:48 PM | |
| Good Dance Music for Chicks that's not Rap | Yeah, so my wife has been listening to a lot of club-rap lately since she likes dancing so much, but I can't stand it! She doesn't like it ether, but she says it's the only good dance music out now. So is there a dance genre that I don't know... |
| Posted April 13, 2007 7:08:28 AM | |
| Volume Intersection Sphere to Sphere | I am trying to find the volume of the intersection of a sphere and a sphere. I found a equation from Mathworld but it seems to give me negitive volumes. here's what I coded for it: float v = PI*sq(r1+r2-d)*(sq(d)+(2.0f*d*r2)-(3.0f*sq(r2))+(2... |
| Posted April 10, 2007 5:55:33 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Fast Real-time Translucent Rendering Technique Using Spherical Harmonics | This is really cool! and seems actually useful! Did you store SH data per vertex or pixel? It looks like vertex to me right now from those pictures. |
| Posted November 19, 2009 2:00:43 PM | |
| Distort/Shimmer Effect Respecting Depth | Thanks guys, I guess sampling the depth is the only viable solution. But like you guys said, it's probably doesn't create very noticeable artifacts |
| Posted August 11, 2009 8:20:53 PM | |
| Best way to pay people internationally ? | Ah nuts, so it does look like my options are limited. I was hoping there would be a flat pay would be best, so I guess a direct bank transfer done monthly would be better then biweekly. |
| Posted August 20, 2008 11:26:14 PM | |
| [DX10] Append to Steam Out | Quote:Original post by Paool Does the Debug Layer produces any warnings or errors? Unfortunately no , is there any way to get debug info on the steam buffer? Like how much is written and where? |
| Posted December 19, 2007 5:24:20 PM | |
| [DX10] Append to Steam Out | Yes the offest is set to 0, but the that overwrites the previous information in the steam out buffer. It says that I can use -1 offset to append, but this does not seem to work. |
| Posted December 19, 2007 8:38:39 AM | |
| [DX10] Append to Steam Out | has anyone be able to append to the buffer? Is this currently supported in DX? |
| Posted December 18, 2007 10:38:18 PM | |
| Spherical Harmonics Shadows | Quote:Original post by Armand Verry nice images. I cant get the links to work, I keep getting an error page. ;{ Hey sorry, i fixed them up, should be working now |
| Posted August 21, 2007 11:40:28 AM | |
| World of Warcraft Addict Constructs Massive 47 PC Setup | [quote]Original post by trzy Quote: I wish there was a MechWarrior 2: Mercenaries MMO. Oh god me too! You could take over planets and build clan bases on them , and have clan wars! R&D you're own equipment and have like mining operation... |
| Posted July 10, 2007 7:15:22 AM | |
| Transformers | Yeah , I could not tell who won or lost in a fight cause the camera was so shaky. More the half the movie was about the "humans" and then they put so many humans in that they had to find some use for each of them in the 3rd act. No real epic fight... |
| Posted July 7, 2007 9:14:41 AM | |
| Girlfriends and coding | Quote:Original post by moosedude Quote:Original post by Qitsune One solution would be to find a girlfriend who can code, draw, design games or make music, and involve her in your projects. Then maybe YOU will be the one having to peel her off... |
| Posted July 5, 2007 8:46:43 AM | |
| View All Replies Made By This User | |