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| Some recent topics started on our forums | |
| Public testing | Just a thought, would it be ok to release a public test of a contest entry on these forums? |
| Posted September 14, 2005 1:17:24 PM | |
| help please! annoying usb problem: "a problem occurred during hardware installation" | At some point in time, I'm not sure when or why, something happened so that now everytime I tried to plug something into a usb port that should be plug and play e.g. an external hard disk, digital camera, usb stick, new ipod etc... a little icon pops... |
| Posted July 18, 2006 9:32:30 PM | |
| improving Oracle database copying program performance | Say I want to copy many rows from a table in one oracle database to another, what factors would improve performance? It's extremely slow at the moment with a routine for copying one item by retrieving the dataset with that one item the... |
| Posted July 3, 2006 7:29:36 AM | |
| Adlib: New Webcomic | If you're bored check out a comic strip I've been doing that's going pretty well: www.tevong.co.uk |
| Posted March 26, 2006 12:37:06 AM | |
| [4e4] #18 TimeBlasters | Would love to hear some feedback, it's my first proper game :) Contests are a great motivator for getting things done. Has anyone managed to finish it on either difficulty levels? Are the use of secondary function powerups confusing?... |
| Posted November 3, 2005 9:29:41 PM | |
| [4e4] Entry demo | I need some feedback on the difficulty curve and balancing of my entry in singleplayer and if possible multiplayer. It should run on all windows 2000/XP machines but not 98 (I remember reading that the minimum spec machine for judging inclu... |
| Posted October 26, 2005 10:02:37 PM | |
| increasing playback speed of a stream using fmod | Quick question: How can I make a song play faster when it's loaded as a FSOUND_STREAM? |
| Posted October 30, 2005 5:52:15 PM | |
| Anyone else entering a 2D game for 4E4? | Since 4e4 is about "bringing back the spirit of gaming" 2D games should have a fair chance with their ease of playability. Anyone else entering a 2D game, and if so what type? |
| Posted September 10, 2005 8:00:36 PM | |
| Windows GDI vs OpenGL for 2D | Well I've written a 2D bomberman game using the windows GDI BitBlt function and the game runs fine. The lowest I've tested it on is a 700mhz pc with 128mb which gave a playable framerate of 25fps, and a 1ghz centrino laptop and 512mb ram was all... |
| Posted September 14, 2005 1:44:06 PM | |
| contest questions | Sorry, more questions! Where can I find and download previous entries to the four elements contest, so I can see what kind of standard is expected? I'm making a 2d bomberman clone which includes a zombie level and a robot level, and I know it wo... |
| Posted August 23, 2005 12:44:38 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| help please! annoying usb problem: "a problem occurred during hardware installation" | Just tried it, now the USB 2.0 Root Hub in device manager has a yellow question mark and in properties in the device status is: "This device cannot start. (Code 10) Click Troubleshoot to start the troubleshooter for this device." The dri... |
| Posted July 19, 2006 3:19:48 PM | |
| Adlib: New Webcomic | Thanks! It's just a side hobby at the moment but who knows where it'll lead ;) (probably nowhere) |
| Posted March 27, 2006 8:28:20 PM | |
| Results posted. | I can't believe everyone's going on about manuals (could we have a more boring topic of discussion? Licensing agreements maybe?) and not the actual games. Judges, can we expect to see some feedback along the lines of the retro remakes compe... |
| Posted November 15, 2005 8:56:48 PM | |
| Results posted. | I assume TimeBlasters didn't make it very far for having the elements in only two out of five levels, or were there other factors? I thought the robot and ninjas were well implemented, as they weren't simply generic enemies with a robot/nin... |
| Posted November 13, 2005 5:36:46 PM | |
| Results posted. | That would be great, as things stand if you didn't make it into the top 5 your game might as well not have existed. It was good fun though, thanks for another great competition gamedev! |
| Posted November 12, 2005 5:31:27 PM | |
| Results posted. | I appreciate the hard work from the judges but I was expecting something more like the retro remakes competition in terms of judging process and feedback: http://www.retroremakes.com/comp2004/results.php 73 entries ranked in order with a table o... |
| Posted November 12, 2005 5:19:04 PM | |
| Next compo? | The theme should be encapsulated in one word, and have it describe the gameplay not the content. For example, "physics", where the gameplay has to revolve around some physics gimmick. Or "AI" where the gameplay has to revolve around some real cl... |
| Posted November 10, 2005 7:18:09 AM | |
| [4e4] #18 TimeBlasters | I finally got a chance to test 4 players vs on one keyboard. It was a lot more fun than I thought (after all the playtesting it's hard to enjoy your own game) I would recommend everyone to try it out if they can. Controls are sometimes unre... |
| Posted November 5, 2005 12:34:08 PM | |
| [4e4] #18 TimeBlasters | That's great if your kids can play it! This game was written for me as a kid spending countless hours playing co-op on an amateur version of Bomberman written in QBasic thinking one day I wanted to make my own version... Paulcoyote, wh... |
| Posted November 4, 2005 8:26:23 AM | |
| [4e4] #18 TimeBlasters | Yep all the snowballs have to be destroyed, I actually increased the number of them as some people didn't find it challenging enough when they died in one hit! It's all in the powerups ;) |
| Posted November 3, 2005 11:03:09 PM | |
| View All Replies Made By This User | |