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Member Since 2/10/2004 5:41:29 PM
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Some recent topics started on our forums
Ludumdare 48hr The ludumdare 48hr contest starts friday the 28th april. All those interested in taking part should register asap @ http://ludumdare.com/ludum/ 
Posted April 23, 2006 6:05:36 AM
Ludumdare Just so everyone knows there is an upcoming LudumDare 48 hour competition starting on the 9th of december. You can visit the IRC channel on irc.afternet.org channel #ludumdare . 
Posted December 2, 2005 1:55:33 PM
48hr Game Programming contest Easter A few of us are holding a contest this easter weekend no different than Ludumdare48hr (we use this a practice for the upcoming ld) I'm posting here in the off-chance that some people may be interested, even though its very short notice. The idea is... 
Posted March 25, 2005 8:50:21 AM
My first Tetris-like puzzler. Im releasing my first tetris like game, I'm not interested in working on it any further - it was only intended to be a couple of days work :) Heres a screenshot: InGameShot And heres the game files (zip). GameZip Btw, best... 
Posted March 21, 2005 3:02:30 PM
Asteroids in a day. I wanted to test some pixel collision code I wrote so I threw this together today, nothing special. <Asteroids  
Posted February 1, 2005 8:10:28 PM
Shader performance Hi. Right, im new to shaders and so I have made my own little vertex/fragment program using CG, running this in my engine has decreased performance tenfold. As standard, my engine without any lighting, shadows, or normal maps - just occlusion culli... 
Posted September 2, 2004 7:32:12 AM
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Some recent replies made on our forums
SDL 1.2.10 Released Anyone know if this contains the un-official branch on pbuffers? 
Posted May 23, 2006 6:28:10 AM
Ludumdare 48hr The rules page should clear everything up: http://www.ludumdare.com/rules.html 
Posted April 24, 2006 3:32:52 PM
Ludumdare 48hr The page is not up right now, but everything will be up very shortly. I'll explain the rules that I can remember from previous contests. At the begining of the contest a theme is announced, you then have 48hrs to make a game based on that th... 
Posted April 24, 2006 9:43:29 AM
Composer/Sound Designer/ Dialog Editor Avalilable! ALL STYLES Hi, I'm currently looking for a sound guy to make sound tracks and possibly sound effects for a game I'm currently working on. Unfortunately I cannot pay you anything, but please do not dismiss straight away. This game is going to be free - it... 
Posted February 19, 2006 6:31:15 AM
Multi-Resolution Raster Graphics I prefer to make my games use a configurable window size. It makes no difference to the game logic, or even the rendering. What I do is simply make the window selected size, but use a constant orthographic setup - lets say 800*600. The graphics are... 
Posted December 31, 2005 5:22:50 AM
Ludumdare Ok site is up: LudumDare  
Posted December 8, 2005 5:25:45 AM
Ludumdare Geoffh says he's working on the site. Theme voting would usualy have started by now, we may have to hack something together just to get things rolling. Eitherway, I will enter. 
Posted December 4, 2005 2:57:34 AM
[1W1B2]Screenshot thread. I only found out about the contest yesterday (tuesday) night, and so I spent most part of today on artwork. Tommorow I'll get started on the code. For now heres a mockup shot with said artwork:  
Posted November 16, 2005 5:57:51 PM
[4E4] #40: A Violent World Any tips for 'Snow Storm' ? I find this stage incredibly hard, zombie spawns pop up right near the base etc. 
Posted November 12, 2005 2:53:59 PM
Getting ready to feel foolish? I am. All I can say is, next time I'll be putting more time and effort in. 
Posted November 11, 2005 5:49:35 AM
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