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| Some recent topics started on our forums | |
| Ludumdare 48hr | The ludumdare 48hr contest starts friday the 28th april. All those interested in taking part should register asap @ http://ludumdare.com/ludum/ |
| Posted April 23, 2006 6:05:36 AM | |
| Ludumdare | Just so everyone knows there is an upcoming LudumDare 48 hour competition starting on the 9th of december. You can visit the IRC channel on irc.afternet.org channel #ludumdare . |
| Posted December 2, 2005 1:55:33 PM | |
| 48hr Game Programming contest Easter | A few of us are holding a contest this easter weekend no different than Ludumdare48hr (we use this a practice for the upcoming ld) I'm posting here in the off-chance that some people may be interested, even though its very short notice. The idea is... |
| Posted March 25, 2005 8:50:21 AM | |
| My first Tetris-like puzzler. | Im releasing my first tetris like game, I'm not interested in working on it any further - it was only intended to be a couple of days work :) Heres a screenshot: InGameShot And heres the game files (zip). GameZip Btw, best... |
| Posted March 21, 2005 3:02:30 PM | |
| Asteroids in a day. | I wanted to test some pixel collision code I wrote so I threw this together today, nothing special. <Asteroids |
| Posted February 1, 2005 8:10:28 PM | |
| Shader performance | Hi. Right, im new to shaders and so I have made my own little vertex/fragment program using CG, running this in my engine has decreased performance tenfold. As standard, my engine without any lighting, shadows, or normal maps - just occlusion culli... |
| Posted September 2, 2004 7:32:12 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| SDL 1.2.10 Released | Anyone know if this contains the un-official branch on pbuffers? |
| Posted May 23, 2006 6:28:10 AM | |
| Ludumdare 48hr | The rules page should clear everything up: http://www.ludumdare.com/rules.html |
| Posted April 24, 2006 3:32:52 PM | |
| Ludumdare 48hr | The page is not up right now, but everything will be up very shortly. I'll explain the rules that I can remember from previous contests. At the begining of the contest a theme is announced, you then have 48hrs to make a game based on that th... |
| Posted April 24, 2006 9:43:29 AM | |
| Composer/Sound Designer/ Dialog Editor Avalilable! ALL STYLES | Hi, I'm currently looking for a sound guy to make sound tracks and possibly sound effects for a game I'm currently working on. Unfortunately I cannot pay you anything, but please do not dismiss straight away. This game is going to be free - it... |
| Posted February 19, 2006 6:31:15 AM | |
| Multi-Resolution Raster Graphics | I prefer to make my games use a configurable window size. It makes no difference to the game logic, or even the rendering. What I do is simply make the window selected size, but use a constant orthographic setup - lets say 800*600. The graphics are... |
| Posted December 31, 2005 5:22:50 AM | |
| Ludumdare | Ok site is up: LudumDare |
| Posted December 8, 2005 5:25:45 AM | |
| Ludumdare | Geoffh says he's working on the site. Theme voting would usualy have started by now, we may have to hack something together just to get things rolling. Eitherway, I will enter. |
| Posted December 4, 2005 2:57:34 AM | |
| [1W1B2]Screenshot thread. | I only found out about the contest yesterday (tuesday) night, and so I spent most part of today on artwork. Tommorow I'll get started on the code. For now heres a mockup shot with said artwork: |
| Posted November 16, 2005 5:57:51 PM | |
| [4E4] #40: A Violent World | Any tips for 'Snow Storm' ? I find this stage incredibly hard, zombie spawns pop up right near the base etc. |
| Posted November 12, 2005 2:53:59 PM | |
| Getting ready to feel foolish? I am. | All I can say is, next time I'll be putting more time and effort in. |
| Posted November 11, 2005 5:49:35 AM | |
| View All Replies Made By This User | |