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 Zero-Defect Software Development
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Are you kidding? That was a VERY interesting article. I hope Game Companies eventually take it to heart. Generally there is too much pressure from publishers to get milestones done on time, so debugging falls by the wayside. It may be more efficent to do it this way in reality, but humans are illogical. They think "If you are not sprinting the whole time without breaks until you are crawling and about to die, how will we get it done in time?" Pacing yourself is better. I guess most managers are ignorent of this issue in the game industry.

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Welcome to 5 years ago AP... Nice job :)

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