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| Chess Programming Part VI: Evaluation Functions |
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![]() Anonymous Poster |
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| gnbb |
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![]() Anonymous Poster |
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| gnbb |
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![]() Qatal Member since: 12/25/2001 From: New Zealand |
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| just completed a port of this to C# and noted a few things: - there's one spot where the rank/file extraction code is toast. (square >> 8) should be (square >> 3) - it's REALLY slow! i cant imagine how slow it would have been in java... - in places, the code is difficult to understand, mostly because of poor structure, duplication, etc. most of it is quite fixable, and I will post my set of c# code when all is refactored. |
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![]() TriKri Member since: 3/13/2006 From: Linkoping, Sweden |
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| Good articles! I think it's really nice finding a complete series of chess program articles, covering the most, inclusive search algorithms and evaluationg functions. |
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![]() Anonymous Poster |
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| I'd say it has more to do with chess theory than the mechanics of chess AI. A very general article without any concrete technical details. |
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