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 So, You Have Cool Game Ideas?
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I have a game idea, but some will say its a rip off of GTA only better. it is called gangstersUK. You are Tony Richmond, but to your allies you are Toner. It is 1995, and you are a gangster in London under the supervision of Patrick Love, the son of Donald Love from GTA3. You go to do a deal with some Mexicans, but it is a fraud and you nearly get killed, but you lose all the drugs and money you had. (sounds like Vice City, doesn't it?) you go back to Patrick and tell him. He's furious, so you have to go out and get the drugs back, as well as raising enough cash to pay him back (£1m). In London you get the drugs back, but you need to continue going on to Manchester, Edinburgh, Glasgow, then back to London to complete the game. There is over 50 weapons, and you work for the Mafia, Cartel, Yazuka, and more. There are 115 utility packs (like hidden packages).

If you want any more detail, email me on [mailto]martin.heron@ntlworld.com[/mailto]

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iv'e got a cool idear to, you r a young teen, you have a watch and when you press it then u turn into a big red demon thing so if somewon rubs u up the wrong way then u can scare them stiff. and if to many people know who u r then u will b all over the news. oh yeah and if u get to popular then u can take over the world.

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Heres a game idea of mine

In this game, you play as a bull male sasquatch living in the Oregon wilderness thousands of years ago. Its a free-roaming world with woods, plains, and mountains. You have to defend your territory from newly arriving humans and various other foes. The humans are too strong in groups, so you have to scare them at first. Sneaking around at night making loud noises and roars unnerves the humans and they aren't as stong next time they confront you. Some times, another male sasquatch wants to invade your territoy and take it for himself and you have to drive the invading sasquatch out with your hairy fists of fury. You can build strength and muscle out of battle by moving heavy boulders around and ripping down trees. More muscle not only gives you stronger attacks, but also makes you more intimidating. If you are intimidating enough, some foes will back down without a fight. Fighting Techniques can be tested and perfected on human warriors. You can also invade other Sasquatch's territorys and battle for them and expand your land. If you become intimidating enough and show your strength in battle, most wandering males will back down from a territory merely by smelling your scent you leave to mark your territory. To keep your Sasquatch in fighting shape, you have to keep him well fed. Roots and berrys are common, but provide little relief from hunger. The most satisfying way to feed is to eat large portions of meat. You can hunt deer by attacking them, you can steal a meal from smaller predators, or you can be a scavenger. If you kill more than your fill, you can drag it back to your cave and store it there for a later day, perhaps a day when you are hungry and no deer can be found. A major foe in this game is the bears, they are just as large and strong as a Sasquatch. Bears have excellent endurance and cannot be fended off with attacks that make short work of humans. Unless you are very strong, attack a bear's weak spots to fend it off. Wolves also present problems, their group attacks are hard to stop and they hurt badly. The group attacks can be prevented by running around and jerking from side-to-side during a fight. You can use various objects lying around the enviroment for weaponry. Bones, tree limbs, rocks, even a human corpse can all be utilized for offensive use. The humans are very controllable, you can scare them into the coldest, darkest cave, or you scare them into believing that you are a god and they will leave offerings of food out to you.

If you want more detail, email me
da_great_PH_da_great@hotmail.com

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I have a game Idea, it is a gta style game as well...only your a police officer in modern time. You can get in and out of polcie cars and patrol for crimes....It seems a bit liek true crime only in this you are unifromed, drive unifromed cars, and arnt a black belt in karate trying to look out for his own intirests. You can use diffirent tiems such as tasers, guns, billy clubs, mace, hand cuffs. You can go to the station in the game (drive there like its a building) and be re assighned to diffirent divisons in the precinct. You can be a regular patrol officer, Swat officer, Detective, and such...You will get missions throughout the game which u will respond to and finsih. The point of the game is to finsih all the missions....and durring game play you can just go patrol for crimes, and after you complete all the missions you can still search for crimes... -Chris Post (futurelifeguard@hotmail.com)

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I have a gta game idea also, I think you should make a charles bronson deathwish version of gta. Where you play as Bronson and instead of joining gangs like in the traditional gta games you destroy them just like in the deathwish movies.

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i have a great game idea i have been dying to get out(it is kinda lame)

A Ping pong Rpg:
You play as a customizable character with hopes and dream for his future as a ping pong table pro. You start with the crappiest paddle and a beat up slab of wood( as a ping pong table). you can get money by entering tournaments and doing mini games like ball control and ping pong versions of various other sports. Ball control mini games would be like: seeing how many times you can balance it on your paddle, how many times you can hit the ball without dropping it, how many times you can hit the ball up with the tip of your paddle, hitting falling ping pongs and avoiding the poisoned ping pong balls and various other i have not come up with. The sports would be like baseball and soccer but you are mostly relying on your control of the paddle and mouse. In the tournaments you play against other noobish players over the internet and compete for prizes ranging from $1,000 to $10,000. With your money you can buy better paddles with more power or spin, better tables, and more clothes to customize your character.

please be nice...is it a good idea?

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So many Anon posts..soo many GTA ideas.

Back to the subject - comments on the article.

I like that article. It should be like a sticky link in the help wanted forums 'cuz so many people's great ideas never get seen. They get bumped by someone else's post.

The most important thing the article says (IMHO), is that a demo/video really helps producers & publishers. If you want people to take your idea seriously, a trailer highlighting your skills, and your efforts towards the project is best.
That's what my team's goal is right now.

I'd post my idea, but I'd rather wait until its debut ;).

D. "Nex" Shankar
Red Winter Studios

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Personally, I'd love to see a modern version of Elastomania (I still love the original tho ;)). Updated graphics, sounds etc. Fully 3D world, maybe option pedal bike/motor bike modes... mmmmmmm

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What about a Diablo type RPG where you wake up as an AI in a game developers home computer. You have to explore first the computer, find out how to get out of it and then into different computers over the internet. You of course will come into contact with many other types of programs and blogs and news sites and eventually you find out something has happened to humankind and you have to find out what it is. Possibly save them, or manipulate programs that will control machines and plants etc in the real world. Maybe save humankind or they are already dead. But the key is you have to explore and find out!

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My idea is for a first person/ possibly 3rd person shooter/stratagy.

My inspiration came from the Original war of the worlds by HG Wells... i feel that all the later vertions sucked, the book was written and set in the late years of the 18th century in old England which is far betterfor this eara as england was the world power... Not america, which seems to get invaded quite alot in films.

The game ive thought of appeals to two sort of fighting styles. Hopeless odds, luck and teamwork..vs all out slaughter in few numbers. I was inspired by the game Farcry... if any of you have played the predetor mode, you will know that being a merc with a mate against the predetor is loads of fun, simply because the predetor is so much better... unfortunatly the predetor normally wins.... and like in the novel War of the worlds, the WW1 style soldiers get beaten up.

However readers of the book will know that the British in the book put up a much better fight than the new age humans in the latest film. Using a variety of methods to blow up the vile aliens. Using Huge artillery guns, Battleships, and hidden explosives. Unfortunatly the humans lack of accuracy gets them beaten.

So thats gives you an idea of the time period, because of the lack of human war machines at this time. i would set them game during 1910, befor WW1, this give us an excuse to use ww1 technology in the game, such as Massive howizters, early planes, and the famouse MRK-1 tank!!

Gamplay wise it will be based as an online/multiplayer based theme.

OK first imagine this. A map similar to the blood gultch level on the fist halo, about 4 times the size like a map from tribes, dark war torn sky,shallow craters, barbed wire on the ground, bodies, real ww1 carnage. on the alien side first of all consists of a small metal tube shaped object sticking out from the ground with a mound of dirt all around it, this is the alien spawn piont. However after 5-10 minuets a larger canister falls from the sky to deliver the famouse walkers and weapons. this is to give the humans time to prepare themselves. Without being mauled. In the mean time the alien team can prepare foxholes and have small gun shape heat rays.

The aliens
Anyone familiar with the book will be aware of the origanal description of the alien, i have a picture if you wanna see. You select what charicter you want from a selection sceen,Mars alien or prey alien, pray alien are cannon fodder and are really just to get shot at, like you do on a game like Starwars battlefront. But for the aliens things operate much like any FPS.

The Humans
Now this is what my new concept is mainly based upon. frankly the Human are crap. But my theory is more people will want to be them, for this reason, much like its more fun being the human than the freak on farcry. But the game system changes for the humans. Rather than being an alien that can do anything straight away and kick ass individually. you select your job at the start or when you die. Soldier, Sapper, Driver, Mechanic, artillery man, piolet or officer. now to make the game fair, the soldier, Sappers, Artillery man and officer all have 4 bots following them around to help do the jobs the player wishes to do, ill get back to this in a mo. The piolet & mechanic operates wit only 1 other bot due to the jobs required. Only the top 4 ranking players have the ability to be the officer.

now the humans have 10 minuets to prepare before the walkers and flying machines drop down so they need to prepare. They can do this via Sappers and vehicles.

All men can dig trenches but sappers can do it faster, the bots increase this rate, if they get killed than it is slower, trenches can be dug within a predetermined area. Also the sappers have the ability to plant TNT within a building to make it a huge bomb to knock legs off unsespecting walkers. All men can do all jobs, (bar the piolet) but the right man for the job can do it at a faster and better rate, for instance if artillerymen are operating heavy guns, then they can work together faster than say soilders and more accuratly. soilders are all round and ok at everything... other ways than the humans can prepare their defences include the gun tractor... A ww1 tracked tractor pulling a artillery gun. a deploy button is pressed to deploy the gun and more guns can be collected from the base. Ammo carts, horse drawn carts full of TNT can be used to either re supply guns with ammo, an alternatve way of making bomb buildings or just suiside bombers. or horse ans carts for fast troop transport

the two main game modes ive thought of is simple.. the humans get killed but they win if they can hold out untill the cold kills the aliens, say 20 mins. Or a kill system that rewards like 20 pionts for an alien kill 1 for a human.

I think This game would be an online Hit
what do you think,,, there are loads more vehicles and things to explain but i cant be arsed, id answer with questions cheers.

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maybe it would be good if they just put the fricken diablo 3 out!~!!!!!!

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My idea is a game about Manhunt. No Not the game where you kill people but the evolved version of hide and seek

Its a game based off my blocks history with manhunt spanning over 14 years and 2 generations. It would have customizable characters combo jukes to dodge someone a rank system in the manhunt of our town 20 playable chariciters maximum player per game would be 20 but you would have a way better chance of gettinbg the cops called on you. On my block where i come from if you step on a drive way a light comes on which play into stradgey on how you play the game. it would have variable rules modes and unlockables. It would have the same camera angle as GTA but would be an RPG based off Stats but a game with no loading screens in the townb of hazlet like gta with many blocks to play on but no loading screens


the stats would be based off of

Speed(How Fast you run)
Stamina(How long you can sprint)
Awarness( Such as drive way turnig on befor you step there someting will warn you)
Sense(senseing the how good the spot is)
Reputation(How likely you would be picked in an order)
Climbing ability(Such as climibing trees or fences

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hey i have a good game idea, its a mmorpg, In the game you get a choice of different armys to choose from that other players own you can then choose which trade you want to do eg enginering, infantry soldier, air assault, artillery and so on you can choose between three types of the army the air force the navy and the infantry.

NAVY
In the navy you can be anything from a cook to a captain of the ship you must work up to a captain and when you reach captain the owner of the army must buy you a ship of your own and you will be issued a crew including 2 engineers, 1 cook, 4 gunmen, and 5 marine soldiers

Captain
as a captain you can controll the ship and organise training missions for the ships crew you can also decide to engage the enemys ships you can also decide where to anchor your ship and you can also send your marines in to engage enemy infantry on land.

Engineers
as a engineer you must keep the ship in shape and must make sure all the cannons and long shore guns are working if you fail to keep the engine of the ship fixed your ship can either begin to sink or will just stop and you will require another ship to rescue you. Engineers can also be used along side with the marines eg clearing mines and using explovise to denie the enemy routes to your base. Engineers also have the possibilty to set up base camps and dig trenches and build bunkers and turrets.

Cook
When playing the game you get a food bar if the food bar is empty you will begin slowly to ddie and wont be able to carry your gun so thats were the cook comes in the cook must prepare a full meal and make ration packs for the men to eat ration packs can be used when out in the field on operations pr on rescue missions but you must ask who ever the cook is to learn you how to prepare a fire.

Gunmen And Marines
Gunmen are the people who operate the guns and cannons on the ship and can fire the sea to sea guns and the long shore guns which are basic small cannons they can also use the anti aircraft guns.
Marines are used for land operations and cannot be promoted to a captain as they have nothing to do with the ship they are just transported on the ship as the ship can not get close to the shore they must either use a higgings boat or a dingy.

AIR FORCE
In the airforce you have a choice of a pilot a gunner or a air rescue or a paratrooper

Pilot
As a pilot you can fly your own fighter jet or a transport plane you can fly anywere you want aslong as you dont get shot down a pilot sould pick up his basic pack before setting off either from the ships armoury or the camps armoury basic packs come with 3 ration packs a parachute and 5 clips of ammo andthe pilot should also pick up a pilots rifle from the armoury aswell so if you get shot down you have a safe way to get back to land and survive fopr a while as a pilot you also learn how to survive in the wild from a pilot trainer which allows you to pick plants and catch bugs to eat.

Gunner
A gunner is a soldier who is transported by transport planes and can be left in the jungle or desert for 2 weeks (game time) they are equipped with the heavy pack and a assault rifle or heavy machine guns these also know how to dig fox holes which they can camoflage so they dont get spotted by the enemy.

Air Rescue
as part of the air rescue you can fly a helicopter or sit in the back until you get too the location were players are needed rescued rescues can take part anywere from a ship to a lost platoon.

Paratrooper
as a paratrooper you will be dropped behind enemy lines with a pilots basic pack and you will be given missions by the owner of the army.

INFANTRY
Engineer
as a engineer you cn dig trenches and fox holes and build bases you also have the possibility of supplying men with ammo and fixing damaged vehicles

Infantry soldier
as a infantry soldier you will be given missions by the leader of the army you will be put in platoons of 20 men and will be expected to carry out your missions in your platoon as team work is the best way.

Artillery
As part of the artillery you get to fire and blow up towns with the light cannon you will be given locations by a leading officer of artillery which will recieve the location from the leader.
there are also other trades like medic and air assault and officers

DEATH
When you die you have 1 minute until you are sent to base camp which will be on the front line in the 1 minute a medic can revive you so you can get back into the fight.

RESCUES
When trying to rescue someone you must first have a way of transport or a medic with you if a ships engine isnt working and you have been given the order of rescueing the crew you can either do it by helicopter or another ship any ship can do a rescue either on labd or at sea when rescueing at sea you must put a platform out to the other ship or if the rescue needs to be on land you can send marines to relive them.

if you want more info email dean2k6@aol.com

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I have been working on this game idea for about 5 years and im finally able to contribute my idea!!! YES!

It may sound like a stupid idea, but i dont care.

You play as your own character that you can create, and you can choose your own path in the game as you choose.(Oh yeah... this is a gangster game to tell you). You grow up in a ghetto neighbourhood in New York with your drug addicted mother and your thug of a father and you start off as a child(kind of like Fable) and you realize that where you are, your dreams wont come true. So now you dont give a s*** about life and you drug-deal in the streets to make money. Where do you get the drugs? That's where you make your first desicion. You can either buy them and sell them for more, find a druglord and work for him, or just straight up steal the drugs. Throughout the game as you sell your drugs, you make enemies everyday and people want you to get f***** up badly. This is where your decisions come in play again. You can either run away, make a deal with those people, or keep it gangsta... CAP DEM!!! Another decision... how will you get the guns? That's upon your first decision that you make in the game. Buy a gun, get supplied the guns or steal a gun. You catch my drift?

If you want more detail, email me at
DA-HUSTLA_MANN@hotmail.com

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How about this... total anarchy... ur in a town and everyones going crazy u can do what ever you want.. u can go to the mall and rob the shit out of it.. u can rob anyone or anything.. u can fight... and this can be online there will be gangs w/ u and ur friends or u can be a cop or a solder trying to stop the anarchy.. also there will be fields and forests ... it will be like grandtheft auto just way better!!! this came to me in a dreem and it was kick ass...
also u can rob headshops and if u get ur hands on sum drugs itll be like ur a lot stronger or faster or something,... also u can rob gun stores or car stores .. whatever!.. if this was a game for like the PS3 it would be so sucessfull .. everyone would b online in one big world of anarchy!!!!

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I was just thinking of how simple it would be to create a proper fusion of rts and fps. RTS is basically just one button on the mouse to control everything, so why couldn't you use a key to do it instead in fps? You could have a game that not only has the strategic depth and large-scale satisfaction of rts, but also the grittiness and speed of fps. I know it's possible as it has been done to a certain extent in fps squad-based games.
For actual game direction you could have something such as starting with a basic fps game in command of no-one, then as the game progresses start being able to command and co-ordinate larger forces. I think the fps would also add a great deal of realism to the rts aspect, because of the limitations of being on the battlefield and not above it with a god's eye view (as in most rts's)

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Here's my idea.
A MMORPG that is actually entirely focused on mass co-operation. Starting with an empty planet (and I mean a full-sized planet, not a crappy little excuse for one) with only the broken-down technology of a crashed space-ship to work with as a basis, the players have to work together to keep predators at bay and build a civilisation (of course, they don't have to, but they're idiots if they don't) But players have total control of what goes on on the planet. Animals don't just respawn, they have to breed back. So if the players eradicate an area of animals, they can keep them out. Also, plants are the same. If players deforest an area, it stays deforested until the trees grow back or they plant some more.
Everything is up to the players - alliances, wars, creation of towns, roads, trade (that's right, no npc shopkeepers) From the basic materials to the finished product, players have to work together if they want to acheive something better.

For the creation of objects, houses, etc. I thought that modifiable "plans" would work (something along the lines of recipes in WoW, except a far wider use)
As this would be a game of creating new things, the "modifiable" is the key word, but without some sort of pre-created plans, I think the construction and creation aspect of the game would be almost impossible.

For the actual characters, I was thinking a skill tree like that in the elder scrolls - an increase-by-use system, but more than that. A decrease-by-unuse system as well. If you don't use it, you lose it (to a certain extent) This would mean it would almost be impossible for players to specialise in everything. People would have to share jobs, and would be better to specialise in one area.

This idea sets up a whole idea for support of players by other players. Each player is part of a whole if they work together intelligently.

And if your character deteriorates if you don't treat it properly, this also opens up new possibilities in the area of battles. An army wouldn't just be the soldiers, as in most games, but it would have to have a supply train to be able to operate at full capacity. And if this is true, it means a smarter inferior force could take out the supply train of an attacking army, therefore decreasing the effectiveness of the attackers, enabling the inferior force to win if they are working at full effectiveness.

If it could be implemented correctly, the strategic possibilities would be endless, and with an entire planet to work with, the scale of interaction could be enormous

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I understand with all the great ideas are coming out of the wood works, but what gets me is that is harder to find a group of people who are actually interested in working on a minor or major project to be completed.

This is why I stay with my own priority of game designing.
Yes, it does get difficult of coming up with new creative thinking, but also leaves to new arguments on a certain way the story line is going, character involvment on how he or she should go in different missions, etc.

I to have great ideas, but here is what I have been doing for the last 16 years.

No programming though which also is a killer on my part, but the statisfaction of knowing that I can complete something on a timely matter.

Ages 14 thru 16 1) Completed a 2 full year top view d&d type style board game.
The map is hand drawn on graph paper. Which leads to a 13 1/2
feet long layout of a mountain castle with full detail of
monster houses, weapon locations and other various objects
through out the mountain castle.

Ages 21 thru 29 2) Completed various family/party puzzles games, a golf card game, a table baseball game with a friend, a few table top war games, a survival horror board game, a collectable strategic card game which details to the ancient China/Japan Dynasty. The cards are a complete 30,000 cards all handcut. The art will be added later with photoshop. And a few other games not mentioned.

What I am trying to say is that with out anything completed you cant show anything to the people you are trying to show your project with. Take time with all your ideas, write your name, date, time you started and time finished if you remember. Have fun with your projects.

The very first projects I actually started on was Mazes. Learning how to draw them. Make them move. Etc. I enjoy designing, writing and giving thought to my projects. Maybe someday I will program. But I rather stick to pen and paper games for now. Computer games and console games help relax me when I'm not desiging. Alot of the ideas inspire me to design or to keep going on all of my projects.

If you want to program, write, design layouts to large floor plans for a dungeon or city, town or village think it out. If you don't know where to start on writing your story act it out. Role play your characters into the story.
You never know what might happen in your new adventure in writing or designing.

See you all in the future of gaming.
BullDog

(You can Flame Me Now) Lol)



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I've a 1337 idea, it's like GTA except sooo much better because your a flipping out ninja that throws stars. Your so strong you can pick up cars and throw them around with amazing physics!!!!11111eqeqwfrsd

it woood b well gd to be like flipping out flying and planets and shitnitz like that lawls!

If you get the super awesome powerup of doom you get a metal face and a special bat that killz people !!!!!!

Rofl it would pwn.

Also you can drive cars and shoot stuff. roflolcopterface

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Hey. Here's my extremely belated response to this thread.

I was looking at ign.com recently and i saw one of the links to an article was called "Nomad" and it had a picture of a man on a horse with a spear and a pack and various other possessions. I thought "ZOmG A GAME WHERE U CAN BE A NOMAD?!?!" and i hastily clicked on the link. unfortunately....its a game about a boy who saved his village or some shit like taht in kahzakastan (borat town).

That was really disappointing but i got to thinking about it and realized that a game like that would be very successful.

Basically, you would be a nomad or some kind of travelling peasent or something somewhere in eurasia in any time between 1-1000 AD. I know that leaves a lot open anything that fits those parameters would work and would be great.

You start out maybe as a post-adolescent leaving for the city or something. Or perhaps you can start out as a child and grow up with a realistic but obviously reduced time scale. There will be many RPG aspects built in and also the oblivion based learning system. Yadda Yadda Yadda....

The point is that this game lacks a plot. The idea is that the player creates the plot. I would hope for an expansive, open-ended world. The game will be free roam. The environment will be 100% reactive and in some cases proactive.

Hmmmmm now that i think about it this game sounds a lot like oblivion....well that's ok because there wont be any magic lol

After i read the nomad thing and watched the trailer (i was interested regardless of my disappointment) i typed in "game idea forum" into google, partly to post this idea and partly to see if it was already done. And of course i was wondering about any other ideas put up preceding mine.

However, i got kinda pissed when i read that everyone is posting GTA copies. I understand that its a fuckin awesome game and something like that sticks to u but if it sticks to u too intensely....don't fuckin post on this thread about it. But i am being a bit hypocritical because my game is based somewhat on oblivion.

haha w/e.

BUT I FUCKING LOVED THE SASQUATCH IDEA THAT SHIT IS AWESOME!!!!




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u start off my creating a rapper and what type of hip hop you wanna do like crunk or gangsta rap or etc and where he is from but diferent states are harder to make it has a rapper like north carolina for example and u have to choose if u want make a dempo tape or mixtape and take to a label before or after sale it once u get signed to either a major label or indie label you starting recording your album but if up to u if will be a hit and it will have audio where u can use your voice to record songs or u can tyoe the lyrics and use premade voice and u can have beef with other rappers depending on how you handle situtions say another rapper says something about somebody on the label your signed with you decidew to get involved or not and if your first album goes platium you can start your own label ands sign other artist and learn how to produce and make beats record sales on how hard your label sales you like tours and tv and maginzines and you can kill other rappers to help sales street credit helpes but be careful u can die too or fake your death to help sales u can sleep with groupies or start doing other types of music or record a song with a musician from another type of music genere you can also be known as one of the best ever when you retire or be only have one hit song or be considered a pretender like vanilla ice but and one more thing if u fake your death try not to get caught by the goverement


NAME OF GAME: THE RAP GAME "WOULD YOU SELL YOR SOUL TO MAKE IT?"

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I have a game idea that would fit best on the Playstation 3 or Xbox 360.

I dont know what i will call it but i will explain the concept as best i can.
My email is compjock77@yahoo.com Please email me if you would like more information regarding my game concept.

The idea is that you would be a soilder in the medevil ages before rome came to power. You would create your soilder along with his weapons armor ect. You would begin as just another soilder along with thousands of other in the background or along side fighting with you dieing or helping you.

It would start with numbers on the top of the screen probaly some kind of maximum like 50 thousand per team or so. Remember this is a concept and not entirely fixed on what i would like it to be. The numbers would represent the amount of soilders on each side. The main object would be to kill the opponent completly or make them surrender or even flee.

The gameplay would be as you would see your soilder as a 3D human that you created. The game angle/camera would be placed close up to where you could see some of the surrounding but not a whole lot. The fun of the game would be the realistic gameplay. Think about how fun it would be to slice off any of the enemys limbs any where on that limb. Or be able to stab them any where at and point of there body. If you were to hit the enemies head with a sword then there heade with fall off. With a full amount of blood being able to turn on and off, tell me that wouldn't be fun to do. What I want to do is give the player full ability to simulate a massice battle close up and feel good about killing the enemy at any point of there body.

The last paragraph was a demenstraion of offensive capabilites. If you wondering about if the enemy would fight back the answer is yes. There would be different skilled enemies that you would face. Calvery, Larger and thicker armor knights, and more strengthend enemies. This doesn't mean you still couldnt cut of there limbs it would just be harder in a sense that the skill level of the AI would be harder. The defencive capibilites, When an enemy is about to attack you the game would go into a fast slowmotion to the point where its still fast but it will be slow enough to react to the enemy and be able to counter the enemy by using the left anologe stick for a shield and the right anologe stick as your sword spear ect.

The customization, I would want the player be able to feel as if the could customize there soilder as well as the armor and the weapons they use.
If the player wanted to put a blade on the edges of the shield and make a two bladed sword why not let them.(also being able to pick up enemy or friendly weapons that have fallen to the ground.

Then, eventually you would die, depending on your skill level. The enemy has just as much ability to cut your limbs, head, ect. But by countering or blocking with your shield or sword you could save your self. When you die you would have choices. To quit, start over, respawn as a different soilder, or respawn as a different soilder on the opponents side.

These are just some of the details and could use some work.
If you would like more information please email me at compjock77@yahoo.com


P.S. IF YOU ARE FROM EA GAMES OR THQ OR ONE OF THOSE BIG GAME PRODUCING PRODUCTION STUDIOS PLEASE TAKE THIS GAME INTO COSIDERATION.


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ok here's my idea. a game that can take any mod for other games like halo pc call of duty WoW GTA all and any others and insert them in the game and use them. you can play halo just by walking threw a door or you can play in the virtual universe as master chief using battle hammers and swords or as a wizard with battle rifles and plasma shields. and its not just one planet you can fly off to other planets or maps , you can use every vehicle in any game . and you can change or mix armor or clothes. the game could be used on multiple systems like nintendo ds psp pc xbox 360 play station wii gamecube and mac, and someone with one system can play with people on all the other systems it doesn't just lead to one server it's the first universal game. there arent multiple servers or any of the stuff you have to go threw in games made by big game companies. it can also attach to other games so you can just walk threw a door and your at that game and it can import stuff from that game like weapons characters or maps and sends you to a part of the virtual universe so you can play with other people that have that game. you can create your own planets from the maps on the other games and run it. if anyone would like to help make this game real please email me at qgute@aim.com

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im not sure about the details of the game im thinking of but, flatout they should make a rambo game that goes through all of the movies concluding at the last movie rambo 4.

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