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 Intro To 3D Engines w/ Glide
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"Now use the Angle to scale all color components R,G and B of the face. All this should result into an object looking something like shown left. All the calculation stay the same if we go on to gouraud shading. The only difference in we don't use the facenormals but we calculate vertexnormals. "

The thing is that I must load textures. how can I use this "angle" ?



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Hooray for 5 year old bumps! Who the hell uses Glide anyway? It's pretty much extinct, and there's no current hardware that uses it.

Why not learn D3D or OpenGL?

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Quote:
Original post by Evil Steve
Hooray for 5 year old bumps! Who the hell uses Glide anyway? It's pretty much extinct, and there's no current hardware that uses it.

Why not learn D3D or OpenGL?


No kidding! This article was obsolete when it was written. In addition to that the article claims that it assume the reader already has some knowledge of Glide. If you already know how to use Glide, you would probably not need that document.



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