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 A Look at GameInstitute
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i am truely excited about what GI is doing, i have a question though, i recently enrolled in two classes for the summer and i would like to know,when the developer certification is in full swing will the classes that i have taken be credited to that certification if they overlap. because while i an eager for the knowledge i would not want to have to pay twice for a particular course or just be wildly taking cources that will not lead to my object tive ,that being to become a profession Gane developer. so what best wait for the actual Developer certification or continue taking these classes?

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Buyer beware. I just finished two courses: Direct3D and DirectPlay 8.

The DirectPlay class was just fine. The instructor had to work on some bugs--I think he was learning along with us--but it was pretty straight-forward and informative.

The Direct3D class, however, sucked. There is no nice way to describe how bad this class was. The code didn't run, the documentation and class materials were worse, and the instructor was never around. I ended up getting a full refund for this one.

For newbies, I'd definately recommend the networking class. Experienced programmers are much better off reading the documentation that comes with DirectX.


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just one thing!

How could u have finished the D3D class if it isnt finished yet ?



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I noticed they've got a different instructor for the nect D3D class (John de Goes). I'm presently finishing up his Game Mathematics course and it is quite good.

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I've just signed up for the D3D class (John De Goes class), due to start 25th June (Monday!).

If this goes okay, I will be signing up to a few of the others.

I've heard about the previous D3D class. I think they said that the previous instructor couldn't dedicate enough time to the course for some reason. Maybe this is why this course was 'sucked'?



Edited by - tarique on June 21, 2001 12:00:47 PM

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I've heard good things about John de Goes classes, and I'm currently signing up for two of them, the math and the D3D. I'm looking forward to it very much. I'm sure I won't be the only one, but I'll let you guys know how it goes.

I'll be back.
---------------------
Supervisor: Attention, whoever you are. This channel is reserved for emergency calls only...
John McClane: No fucking shit, lady! Do I sound like I''m ordering a pizza?

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Is there a recommended curriculum for a newbie to game programming? All the courses look good, but certainly some would be naturally taken before others. Is there a recommended order in which to take the courses and how many courses are recommended to be taken at one time? thank you.

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Exactly how is the institute going to handle the professor to student ratio. I foresee this thing as getting really far really fast, so sometime soon there will be many of us signing up. Are they going to limit the number of people that sign up for a class? Are they going to stagger classes? More instructors?

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quote:

i have a question though, i recently enrolled in two classes for the summer and i would like to know,when the developer certification is in full swing will the classes that i have taken be credited to that certification if they overlap.


Doubtful. Most likely once the certification program is fully up and running you would still have to take an exam to prove your knowledge, despite the fact that GI has records of you taking and passing the regular course. This is mostly the want of colleges and universities. You may have to pay to take this exam.

quote:

Is there a recommended curriculum for a newbie to game programming? All the courses look good, but certainly some would be naturally taken before others. Is there a recommended order in which to take the courses and how many courses are recommended to be taken at one time? thank you.


When you register on GI (registering does not mean enrolling, it's a step towards enrollment but costs nothing) you can take a self-assessment where you rate your level of knowledge in certain subject areas. Then the website will pick out the courses best for you and display them on your visitor home page.

quote:

Exactly how is the institute going to handle the professor to student ratio. I foresee this thing as getting really far really fast, so sometime soon there will be many of us signing up. Are they going to limit the number of people that sign up for a class? Are they going to stagger classes? More instructors?


That's a good question and one I can't really answer. Let me bump this up to the higher levels and I'll get back to you.

==============================
"Need more eeenput..."
- #5, "Short Circuit"
==============================

Edited by - Gaiiden on June 22, 2001 11:54:20 AM

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quote:
Original post by reyesfred
Exactly how is the institute going to handle the professor to student ratio. I foresee this thing as getting really far really fast, so sometime soon there will be many of us signing up. Are they going to limit the number of people that sign up for a class? Are they going to stagger classes? More instructors?


Sorry for the delayed response, reyesfred. Here's the answer to your question from Mark Schneider CFO:

quote:

To handle the prof/student ratio, we are
1. Staggering Classes. This allows students the added benefit of more frequent scheduling.
2. As the enrollment goes up, we will provide instructors aids (both human and technical) to allow them to find duplicate message board postings quickly. We also have a mechanism to allow instructors to note proper responses by other students. Both will allow instructors to focus on the new questions while insuring that quality is maintained for duplicate questions.



==============================
"Need more eeenput..."
- #5, "Short Circuit"
==============================

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Also, you shoudl check out the FAQ on Game Institute's site before asking any questions here. Sorry, never thought to put up this link.

==============================
"Need more eeenput..."
- #5, "Short Circuit"
==============================

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I'm pretty sure that all courses at GI are high quality, except the D3D course, for the first course offering that is. The original instrcutor for the D3D course, forgot who it was... (he wrote some Microsoft D3D books) basically bailed out without even telling GI. So the students got shafted by never having their instructor around. I can personally vouch for the terrain part I, and even more so for the BSP/CVS classes. The terrain part I class was tought by Bryan Turner, who provided an informative, helpful textbook, quality examples, and talked with the students on a somewhat regular basis. The BSP/CVS course really stood out though, and from what I've heard is the highest quality course GI has to offer so far. Adam Hoult and Gary Simmons are 2 great Brits who really love to socialize and help the students. They come by quite regularily. The course textbook and lessons themselves are top notch as well. Each week is packed to the brim with information. Their lessons and textbooks overpass the 20 page limit by far every week (guess it's not really a limit then =]), and both Gary and Adam said that the course is really an 18 week course crammed into 12 weeks. Which is better for the students, as a wealth of information is provided at the same price as the other, smaller, 12 week courses.
Adam and Gary's helpfulness is tremendous as well. I was a complete n00b to BSP/CVS before buying this course. The first 2 weeks these guys really went through practically every little detail so I could finally understand the basic concepts.

Anyway, enough raving. If you were considering the BSP course, take it, it's great.

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Ok, so what are everybody's "new" take on this seeing how this article is from 2001??

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All times are ET (US)

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