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 Effective Bug Tracking Process
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Bugzilla is God. Everything but the kitchen sink in it, and it's completely free from Mozilla.org, too.

Actually, the whole range of Mozilla's webtools are great, from Bugzilla (bug tracking/management), to Tinderbox and Bonsai (tree watching and control), and two others that no developer should be without: CVS and LXR.

Check http://www.mozilla.org/tools.html out to see the Mozilla webtools and how they're used. You'll agree, they'll be great for you too.

I'm not paying $60USD/month just to track bugs when I can get it all for absolutely free.

BTW, since it needs official plugging due to the multiple mentions, Mozilla 0wnz IE!!!


Chris Charabaruk (aka coldacid) <coldacid@meldstar.com>

Meldstar Studios <http://www.meldstar.com/> - Creation, cubed.


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Okay, it appears anonymous, 'cause I am not registered here... but I would like to say... Why does there need to be an article on bug tracking? Unless it is for graphical, map and engine glitches, there does not really need to be an article here. This site, or so I've notice, is geared more towards the pro (where-as Game Developer is aimed at the indy), so most pro developing companies, already have divisions for beta testing...

So why is this article here?

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What is this "article" doing here?? It seems more like an ad for their bug tracking tool. It would be OK if their tool was listed as one solution among many other (including open source ones like bugzilla).

I'm used to much better articles on this site and I was disappointed to see this.

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quote:
Original post by Anonymous Poster
Okay, it appears anonymous, 'cause I am not registered here... but I would like to say... Why does there need to be an article on bug tracking? Unless it is for graphical, map and engine glitches, there does not really need to be an article here. This site, or so I've notice, is geared more towards the pro (where-as Game Developer is aimed at the indy), so most pro developing companies, already have divisions for beta testing...

So why is this article here?


Well, this article could have actually been a forum post, it doesn't really show much... But probably it was Yaron Sinais first approach on writing articles so we shouldn't be hypocritical. The article doesn't hurt anybody... but perhaps it is useful for some people.

What I wanted to say is that this site isn't only visited by the most advanced programmers working at the greatest companies... It is also the No 1 resource for hobby programmers and those who are completely new to game programming.

At least, I don't have an own division for bug tracking and beta testing... I'm just a one-man division.

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quote:
Original post by Anonymous Poster
Okay, it appears anonymous, 'cause I am not registered here... but I would like to say... Why does there need to be an article on bug tracking? Unless it is for graphical, map and engine glitches, there does not really need to be an article here. This site, or so I've notice, is geared more towards the pro (where-as Game Developer is aimed at the indy), so most pro developing companies, already have divisions for beta testing...

That's just weird. We're geared more toward pros? The criticism I usually hear is that we're geared too much toward newbies. We try to appeal to developers of all levels, but if I had to single out one group as our main audience, I'd have to say it's definitly beginners and hobbyists.

As far as the quality of the article, I'll admit that it's subpar, but the pickings are a little slim at the moment, and if nothing else it'll at least get people thinking that bugs shouldn't just be randomly handled.

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quote:
Original post by Anonymous Poster
What is this "article" doing here?? It seems more like an ad for their bug tracking tool. It would be OK if their tool was listed as one solution among many other (including open source ones like bugzilla).

I'm used to much better articles on this site and I was disappointed to see this.

Yes, in my opinion, this is just a shameless plug. Of course, I could have done a complete deconstruction of the article to prove this, but instead I simply plugged what I use for my projects, as well as when I deal with my favorite browser.

quote:
Original post by Myopic Rhino
That's just weird. We're geared more toward pros? The criticism I usually hear is that we're geared too much toward newbies. We try to appeal to developers of all levels, but if I had to single out one group as our main audience, I'd have to say it's definitly beginners and hobbyists.

I feel that GameDev.net is smack dab in the middle, a near-perfect balance between pro and hobbyist. Game Developer Magazine is geared to pros, mostly.

quote:
As far as the quality of the article, I'll admit that it's subpar, but the pickings are a little slim at the moment, and if nothing else it'll at least get people thinking that bugs shouldn't just be randomly handled.

That's what working on open source projects is for. Anyways, if you're short on material, just ask Ironblayde (or get me to ask), I'm sure he can whip up something good in no time at all.

Or I have other friends who might be able to come up with something great... No guarantees that they'll actually come up with anything new, though.


Chris Charabaruk (aka coldacid) <coldacid@meldstar.com>

Meldstar Studios <http://www.meldstar.com/> - Creation, cubed.


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quote:
Original post by coldacid
That's what working on open source projects is for. Anyways, if you're short on material, just ask Ironblayde (or get me to ask), I'm sure he can whip up something good in no time at all.

Or I have other friends who might be able to come up with something great... No guarantees that they'll actually come up with anything new, though.

See the announcement I made that is appearing in all the forums. Besides that, I've individually called on many of our better authors for new contributions, but it'll be a while before things start rolling in.


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