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| GBA Development From the Ground Up, Volume 2 |
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![]() _YEA_H_ Member since: 11/29/2000 From: China |
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| nice work. this is what i want. carry on. hope to see your next soon #ifndef _YEA_H_ #define _YEA_H_ #endif |
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![]() GrandMLee Member since: 11/10/2001 From: Austin, USA |
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| I'm glad this series continues. Can't wait for the tile modes!!! |
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![]() initial_y Member since: 6/26/2001 |
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| I can't get DevKitAdvance .I can't get in the page. Who can tell me other links of this software? |
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![]() Anonymous Poster |
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keep on working on those quality articles man, we are reading you! |
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![]() meh Member since: 7/30/2001 From: Dundee, United Kingdom |
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| Nicely explained, although you shouldn't write off mode 4 so quickly, it is possible to do useful things with it! You can find all the tools you need to get up and running (plus some more) at gbadev.org, plus if your getting stuck they also have a mailing list you can join. |
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![]() Anonymous Poster |
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| what emulator are you guys using for this? I would like to know which one is good for WinXP? |
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![]() Anonymous Poster |
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| what emulator are you guys using for this? I would like to know which one is good for WinXP? |
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![]() Anonymous Poster |
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| Well, I downloaded the file, and I made the example files exactly as described. I double-click Make.bat, a very brief DOS command line window opens up so fast I can't read it, and it's over. No new files, no effect whatsover. I'm running windows xp. Whats going on!? |
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