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| Shader Programming Part III: Fundamentals of Pixel Shaders |
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![]() DeltaVee Member since: 6/14/2000 From: Ponte Vedra Beach, USA |
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| Once again, high quality top notch material. If this series does not become the de-facto online reference guide for shaders I will be very suprised. If this is the quality of the material for online reference I can only imagine what your (eagerly awaited) book will be like. D.V. Carpe Diem |
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![]() aftermath Banned Member since: 3/9/2001 |
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| Yeh... I MUST say, that is top-notch stuff. This guys knows exactly what he is talking about. Thats alot of text too, mabe enough for a mini-book (the whole serise). |
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![]() Mulligan Member since: 2/11/2002 From: Virginia |
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| Holy crap! That's the best article ever written. DAMN good job! |
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![]() gamejunkie Member since: 3/16/2002 From: USA |
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| Excellent work. I am relatively new to this discipline and your materials are top notch. Thanks alot! |
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![]() campers Member since: 5/10/2000 From: Australia |
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| Very good article! I only wish i had the time to go through it properly and learn to apply it... |
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![]() sark Member since: 4/16/2002 |
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| Wow. Excellent stuff. I now understand pixel shaders. I cant wait for my GF3 to arrive tommorow :D |
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![]() SturmNacht Member since: 12/11/2002 From: Germany |
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| This truly is a masterpiece and certainly going to be a great reference for Vertex/Pixel shader programming. Better than buying the Book.. [edited by - SturmNacht on August 10, 2003 4:43:23 AM] |
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![]() Halsafar Member since: 8/29/2004 From: Saskatoon, Canada |
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| I must agree, this is all very good stuff although from a critical point of view it has 2 problems: - Its explanation of things are in detail but from a learning perspective a teacher would agree, things are not explained well and often to fast causing the learner to re-read and re-read and re-read. - It assumes direct/indepth knowledge of the FFP of D3D and the whole pipeline itself. Skipping any direct explanations of references to a lot of it and yet explaining stuff unreleated to the vs/ps shaders. This is okay for someone who is emmersed in D3D. Other important problems: - On each page there are numerous spelling errors or awful syntax/grammer. - The 3rd page of the first pixel shader article has a table for ps 1.1-1.3 outline on specular lighting but it actually is listing a table for ps1.4, the article continues to then explain ps1.4 with the same table and example... Compliments: On the other hand, this has been a GREAT article, detailed more than I needed. It has taught me three things, VS, PS and I do not know enough D3D yet. I couldn't have learned anything about VS/PS without this to start. Thank you very much and good job on flexing your knowledge muscle. I have simple pointed out the problems in hopes you may correct it. Halsafar |
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